Changes for: June 2-9, 2019
Covers builds: 9090-9121
0.D Official Release Build (#8574)
Note: Stable 0.D is now recommended for newer players or any person who doesn’t want to risk game breaking bugs. Experimental versions will be riskier, back up your saves.
Minor changes and fixes not listed.
Content:
- Terrain and furniture descriptions #31038 by Nolshine in Build 9091
- Martial arts with force_unarmed will prevent weapon blocking #31078 by Hymore246 in Build 9092. Fixes #25042 If a martial art has force_unarmed set to true, the player will not try to block with a weapon.
- Robofac trading update #31030 by John-Candlebury in Build 9095. Updates robofac's intercom trade list and adds caravan.
- Extended descriptions for shelters #31133 by RarkGrames in Build 9096
- Update flying bot descriptions #31130 by I-am-Erk in Build 9097
- Minefields at bridges #31088 by Night-Pryanik in Build 9099. Minefields will spawn only at the entry of the bridges. No more minefields spawning in open field or deep in the forest.
- add roofs to fire stations #31168 by curstwist in Build 9103
- Add long grass and tall grass to HitButton_iso #31170 by AnthonBerg in Build 9103
- Add motel roofs and paint walls #31100 by YukariMindGap in Build 9103
- Pile of leaves as a makeshift bed #31080 by RarkGrames in Build 9105. Adding a new furniture, pile of leaves to sleep on in the wilderness.
- Rural Content: 4 New Farms #31188 by LovamKicsiGazsii in Build 9105. Added 4 new farms.
- Add template commons building for campus faction #31087 by anothersimulacrum in Build 9105
- add gambling hall roofs #31195 by curstwist in Build 9108
- Added limb block information to martial arts help menu #31112 by Hymore246 in Build 9109. Added limb block information to in-game martial arts information menu.
- Add sees_player_hitbutton mod #31171 by AnthonBerg in Build 9110. Adds a little exclamation mark highlight to entities that have spotted you. Red for hostile, yellow for neutral, green for friendly, pink for Other. (Whatever that is?).
- Add campus lecture hall #31199 by anothersimulacrum in Build 9110. Add template lecture hall for campus faction.
- Add Campus health building #31196 by anothersimulacrum in Build 9111. Add template health building for campus faction.
- Refugee Dialogue Project: Nunez family #31131 by I-am-Erk in Build 9114. Expands dialogue options for Pablo and Dana Nunez.
- Add new Vehicle: Limousine #31198 by KurzedMetal in Build 9115
- add roofs to garages #31240 by curstwist in Build 9116
- Desert region mod #31058 by davidpwbrown in Build 9117. A collaboration with @DracoGriffin who will take over from this ( the monsters added are from their branch of my original branch ) and Draco will open it up to the community to add stuff to it, I'm just trying to lay the groundwork for some stuff that makes other regions more possible.
- add gardening store roof #31259 by curstwist in Build 9119. Add garden store roof, renovate ground floor.
- Added martial arts and weapons compatibility messages #31244 by Hymore246 in Build 9120. Extension of #30334. Changing weapons or styles will check if the style and weapon are usable together.
- Add campus media building #31250 by anothersimulacrum in Build 9121. This building is based off of building 3, the media building, from the campus map.
- Add motocross bikes and street-legal dirt bikes #31169 by AnthonBerg in Build 9121
Features:
- factions: start to implement useful faction relationship API #30984 by mlangsdorf in Build 9095. Start creating a useful faction relationship API, so that factions can have relationships that are not player centric.
- Riding animals and animal-pulled vehicles #30459 by davidpwbrown in Build 9095. Riding animals and animal-pulled vehicles.
- Autodoc bonesetting #31001 by Night-Pryanik in Build 9099. Added ability to splint broken limbs to autodoc. Replaced computer bonesetting with autodoc bonesetting.
- NPC activity talk preparation #31035 by davidpwbrown in Build 9099. NPC will say what their current activity is + some infrastructure.
- unclamp stored kcal and add weight descriptions #31175 by KorGgenT in Build 9114. This is the last part in the kcal storage and stomach contents project. This removes the hard cap of stored kcal. In addition, there is an added line in the Character menu: as a direct result of being overweight (or severely underweight) your maximum health value is affected.
- Unfinished construction activity #31157 by davidpwbrown in Build 9114. Adds an Unfinished construction entity to allow resuming.
- Tell an NPC to finish your construction tasks #31239 by davidpwbrown in Build 9118. Adds an NPC talk function to allies, that tells them to go and work on your unfinished constructions ( if they have the skill ).
Balance:
- Corrected minifridge/minifreezer recipes #31184 by FulcrumA in Build 9105
- Make the fusion blaster arm suck less #30933 by jeremyshannon in Build 9110. "Adds new firing modes to the blaster arm that are lost when converting it to a rifle"
- reduce turn length to 1 second #30253 by ymber in Build 9113. "Reduce turn time to 1 second (from 6 seconds"
- Require chemistry tools to craft mutagens #31189 by I-am-Erk in Build 9114. One tiny drop in the bucket of mutagen balancing is to require better chemistry tools to make them.
- Anesthetic cost depends on surgery duration #31161 by Fris0uman in Build 9114. Surgery consumes anesthetic at a rate of 2mL/mn. (1 charge of anesthetic is now 1mL. Surgery consumes difficulty20min2mL/min of anesthetic).
Fixes:
- Hairdresser bugfix #31077 by I-am-Erk in Build 9092. Vanessa Toby's infinite loop possibility is fixed.
- Surface lab kitchen food bugfix #31082 by RarkGrames in Build 9092. Bugfixes "Surface lab security doesn't spawn kitchen food anymore"
- Rhyzaea Johnny would not stop talking if asked about herself #31116 by krekeler0 in Build 9094. Fix infite NPC dialogue loop for Rhyzaea Johnny.
- update terrains for roof definition #31114 by curstwist in Build 9095. This should help fill in the gaps in c++ generated roofs.
- Fix robofac free merchant item-list #31128 by John-Candlebury in Build 9096
- Fix cqb skill display #31108 by kevingranade in Build 9099. Fixes #7439 Skill display is sometimes incorrect when CQB is enabled.
- Fix a crash on examining the bulletin board under certain conditions #31123 by AMurkin in Build 9099. Fixes crash mentioned in the #31105 (comment).
- Fix bugs with craft continuation after failure #31163 by ifreund in Build 9105. Fixes #31137 Also fixes an exploit where reloading the game would guarantee crafting success.
- Fix camp expansion bug #31183 by davidpwbrown in Build 9105. Fixes #31147 Fixes #31141.
- Fix value name display for int_map options #31197 by flatwhatson in Build 9110. The DISPLAY option was putting non-printable characters into config/options.json for its "default" string, and the options UI was displaying garbage instead of the display name.
- Remove trailing "you" when NPC threats player #31201 by Night-Pryanik in Build 9110
- Fuji structures computer bonesetting fix #31202 by ZhilkinSerg in Build 9110
- Camp Bugfixes again #31211 by davidpwbrown in Build 9111. Fix bugged camp expansion missions.
- Magiclysm bugfix: rearrange functions to reduce crashes #31215 by KorGgenT in Build 9112. ixes #31143.
- Fix for the wrong message about suspected bionics. #31236 by nexusmrsep in Build 9115
- terrain.json: nails count -> charges #31231 by l29ah in Build 9115. Deconstructing certain barriers now yield a proper amount of nails.
- Fix nullptr crash when looking around at unfinished constructions #31234 by davidpwbrown in Build 9115
- Canned food fixes #31222 by RarkGrames in Build 9115. Fixed errors in meat and veggy canned food recipes.
- Some activities not allowed when dark now, sorry. #31206 by davidpwbrown in Build 9118. Addded checks for light level when starting butchery, vehicle work or construction. Simple butchery, quartering and dismembering is still possible in the dark. Siphoning or filling vehicle tanks is still possible.
- Fix starting a fire with a firewood source #31256 by matthemsteger in Build 9121. Fixes #31056 - Lighting Brazier won't pull from marked firewood source.
- Fix another camp bug with expansions not showing up #31255 by davidpwbrown in Build 9121. The previous fixes for this issue, fixed it, but only when loading a savegame. straight after building, the expansion didnt show up in the menu, this fixes that.
Interface
- Panel rearrange #31093 by KorGgenT in Build 9109. Fixes #29180 Fixes #31004. "Improves panel rearrangement to be more clear"
- Modernize map notes UI #31174 by ZhilkinSerg in Build 9114. Added keybinding to toggle display of map notes; utilized uilist to display of map notes.
Mods:
- mana bugfix #31085 by KorGgenT in Build 9092
- magiclysm content update #31033 by KorGgenT in Build 9094. Add druid and biomancer spells, some magic items.
- Magiclysm: Add new mana mutations #31135 by KorGgenT in Build 9099. Added a bunch of mutations related to the new mana stuff i added to mutations a bit ago. Decided on mutation categories that might have stronger or weaker ties to mana.
- Poor/Very Poor/Abysmal Mana Sensitivity bug fixes #31156 by LaVeyanFiend in Build 9100. Bugfixes Negative Mana Sensitivity now cancels positive variants and stronger versions require weaker correctly.
Infrastructure:
- move shout functions and wake_up() to Character from player #31096 by KorGgenT in Build 9096. part of the ongoing process of deprecating player.
- make game::plthrow an avatar_action #31097 by KorGgenT in Build 9096. part of the ongoing project to debloat large classes.
- Move Intercom NPC into a single file, resolve itemgroup bug #31126 by John-Candlebury in Build 9096. Better organization.
- move vomit and adjacent_tile from player to Character and avatar #31140 by KorGgenT in Build 9098. part of the ongoing project to deprecate player
- move grab_type and associated functions from player to avatar #31142 by KorGgenT in Build 9098. part of the ongoing project to deprecate player
- refactor some game_inventory functions #31158 by KorGgenT in Build 9104. part of the ongoing project to deprecate player.
- Moved Amigara Project logs from hardcode to json #31178 by Night-Pryanik in Build 9105
- basecamps: add a namespace and calculate workdays #31194 by mlangsdorf in Build 9110. As part of #31115.
- Mandate description of terrain and furniture #31180 by ifreund in Build 9112. Almost all terrain and furniture now has a description so let's keep it that way by requiring the field on load.
- Jsonizes the optical cloak #31220 by Ilysen in Build 9113. Cloaking is now tied to a json flag, allowing mods to introduce their own cloaking devices.
- Enforce astyle on tool sources #31233 by jbytheway in Build 9115
- basecamps: add support for blueprint_excludes #31207 by mlangsdorf in Build 9118. add a new blueprint keyword "blueprint_excludes" which can be used to create mutually exclusive branches in an camp upgrade path.
I18N:
Submitted June 09, 2019 at 04:15PM by Turn478 http://bit.ly/2EWAPtu
No comments:
Post a Comment