Proposed Wu Lin Hero So this is a concept on the upcoming hero for the Wu Lin, its more of a product of boredom and mixing the hero in with Halloween.
Hero Name: Jinyiwei
Back story: The Wu Lin have gained a foothold in the war. With Jun Hao as the Obsidian Emperor, he reinstated a lost force of the elite. The Jinyiwei follow commands only from the emperor himself and they are above any law. They are precise and know methods of dark arts once thought lost. They ravage the battlefield of life and leave no-one standing.
Hero type: Heavy- Health; gonna say more along the lines of Jorm. Possibly even lower and you'll see why.
Hero 'specialties" Sustain and options
So this hero will be based on Halloween come the reveal and we'll say bats as a theme. So vampirism which means built in kit healing. The options will be evolution in chain and you'll see what I mean.
Hero Passives : Obsidian Form: all lights are enhanced. Dark arts: built in healing bashes. Finisher lights caused opponents to be moved if blocked.
Wrath of the Obsidian Emperor: Triple Chain of lights or heavies in any order.
Side note: light attack and heavy attack startups we have similar animation. The Jinyiwei tends to stab a lot but as plenty of slashing animation.
So all lights are 15 damage 500ms with some healthy delay. All heavies are 25 damage 700ms unless specified otherwise.
Breath of the winged beast : the hero dodges and uses the flat of the blade to sweep opponents and it allows for a starter light.
All Wu Lin have a dodge attack so this hero will be no different. This is essentially a dodge attack in a form of a sweep. So this attack must be dodged as its considered a bash. Due to the bash nature of the attack, while its quick, say 600ms, it cannot be feinted. A good answer to bash based offense. Unlike the rest of the Wu Lin however it isn't locked behind a certain timing for activation. But I don't wanna throw in those numbers until someone with better knowledge can put in healthy numbers.
Dash attack: Emperors law: Swings the blade low then brings it up for an overhead strike all with momentum. 25 damage with soft feint to 400ms enhanced 12 damage light from either left or right. Can be feinted. All attacks considered chain starters.
Options and evolution of chain. Okay here's the heavy stuff. So stick with me here.
Starter heavies as already stated are 700ms 25 damage.
midchain heavies: left is hyper armored starting at 100ms, top heavy is undodgeable doing 20 damage, right heavy is a chargeable heavy. Starting 700ms to 1400ms. Hyper armor starts at the last 400ms of the moves to prevent being lighted out of it.
The chargeable heavy has a stabbing animation rather than a slash to prevent reactions on animation. The charging also throws off parries and a allows a safe bridge to chain finishers. The undodgeable is for the bashes which ill get to in a second.
Finisher heavies: Left is hyper armored at 100ms, top is undodgeable but goes to 25 original damage. Right is unblockable 30 damage 800ms heavy with soft feint to hyper armored left light for 15 damage. The unblockable also has a soft feint to GB.
The reasons for the hyper armor is obviously for trades and the undodgeable catches those expecting the bash. Unblockable is pressure and soft feint to GB prevents people from rolling the mixup or early dodging.
The finisher lights move the opponent if blocked but not on hit or miss. Can wall splat. There's a locking sound from the block and it causes hero to move closer to hit them in the side the head. It sound like a lot but its a very fast animation.
Zone: Two part zone from the right to left. Last attack can be feinted when it switches direction. Damage goes 20-20 500ms from right then 600ms from left.
Think of aramusha dash side heavies animation put together as a whole.
Parry counter: Split Path: bash that heals 10 and gives the starter light for 15. Health throw of 25 overall.
So now the bashes and wrap up.
After and only after the second light in chain, you can sweep the opponent. Followup is starter light. Gives reason to continue light chain and it be seen as a threat.
Dark gift of the Jinyiwei: Bash from neutral and after heavies heal the jinyiwei. 600ms from neutral heals 15 doing 5 damage, while in chain bashes are 500ms and heal 10. These attacks do not confirm follow ups but do flow to starter attacks. Minimal stamina damage. Neutral animation is two fingers on chest then seems to pull life. In chain is a two finger strike.
The idea is to have options in any circumstance and you trade dealing heavy damage for constantly having an option to heal yourself. These values mean that over time through the fight your opponent will see their life lower while you stay consistent on your own health, or in best case scenarios; out heal the damage taken. The character also has minimal stamina usage similar to glad or cent because of the feints and growing options through the chain. And so feint to bash isn’t punishing to keep up his health.
unique feats:
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Dark blade: Passive, heavy attacks heal you for 10, Body count, Bounty hunter
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Dread Flask: throw a flask that bursts on impact. Dealing 20 damage and healing you 20 for every HERO hit. Marked for death, smoke bomb.
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Fatal Whisper: steal 25 health from an opponent and give yourself 50. Can kill. Tough as nails, punch through.
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Emperors guard: All allies and yourself gain a full shield that slowly decays into health. Once full health the shield leaves. Fear Itself. Fire trap.
Thanks for the read. I will improve on this hero as I gain feedback and/ or clean up any confusion.
This is a copy paste from my post on the forums. Let me know what you guys think. I’m trying to get feedback to improve him.
Submitted October 09, 2019 at 02:35AM by Sneakly20 https://ift.tt/35gUNux
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