(I exceeded the max amount of characters so the final parts of the request are in the comment done by me below.)
TL;DR I am a HUGE fan of Hollow Knight and now with the Collector's Edition out of Fangamers site I really want to own it but because of high shipping prices (which makes it go to around 130$ or more depending on how fast you want it shipped) there is no way for me to get it in any way,shape or form.
That is why I came back to this kind community. Even if this request doesn't get fulfilled I do not mind it at all. After all it is quite a huge one. ALSO huge spoilers for pretty much every aspect of Hollow Knight so if you do not want to get spoiled TURN BACK NOW.
Ok now onto the actual request.
Welcome back everyone to another one of my requests... Well this will be the last one that I will make on the subreddit. I feel that I have taken a bunch of amazing games out of here and with this last request I will stop doing it and will try to focus more on doing some giveaways. Now that that is behind us let me get into more detail.
Shipping address : We will talk about this in Steam chat or Reddit PMs if anyone decides to fulfill this request.
Table of content
- What is Hollow Knight
- What is included in the Collector's Edition
- The Wanderers Journal
- The story of Hallownest
- The cast
- Gameplay mechanics and elements
- Why do I want this edition
- How long will I play it
- Why can't I but it for myself
- Final words
WHAT IS HOLLOW KNIGHT
Well if you are not versed in the world of Indie games you might not have heard of this little gem/masterpiece that is Hollow Knight. Hollow Knight is a 2D Metroidvania platformer with quite simplistic movement and combat tools but with a story so intriguing that will let you want more (and we will get more with Silksong). In it's purest form the game is one where you can jump around and hit enemies with your sword, which is called a Nail, while exploring the vast Kingdom of Hallownest. The game itself might seem simple enough but after the first 2 areas it opens up so much more and while the story is told more through environmental clues once you start to piece it together it is one of the best feelings in the world.
As a Metroidvania game, once you think you are done and got everything in an area, you will come back later with more and better powers under your belt... The Knight doesn't have a belt though... Under your cape? I guess that works. There are hidden areas that can be reached after finding new powerups or learning new game mechanics (Like the downwards slash into spikes that let's you pogo jump off of them) and so you can find the deepest secrets in Hallownest. You will meet the interesting cast of Hollow Knight, which of course are (almost) all bugs, who will help or hinder the knight along it's mysterious journey in the dead Kingdom.
The art style and the music are phenomenal. The hand drawn 2D style that Team Cherry went for is simple but effective at the same time. You can easily distinguish each character and the environments that you are in by just looking around for a couple of seconds. If that is not enough, the music present in each of the areas (Made by Christopher Larkin) will make you know where you are in the world because every area has a totally different music track that can add a lot of flair and detail and even add to the story itself. The simplistic but effective art style and the good music design make the world of Hollow Knight be somewhat different from it's predecessors like the Metroid series or other Metroidvania games.
Then there is the Dark Souls comparison... *sigh*. Well this comparison is not that off when you stop and actually think about the main premise of the game : A wandering unknown "being" enters a dead Kingdom only to become it's savior. There is also the whole "when you die you lose your money but can get it back" kind of deal but in Hollow Knight the thing you need to kill to get the money back can actually fight. The difficulty itself is somewhat high. It truly depends on your experience with the genre and on how much can you resist backtracking from the last checkpoint to the area where you need to be.
WHAT IS INCLUDED IN THE COLLECTOR"S EDITION
First what is this Collector's Edition I am talking about. This is pretty much the ultimate version of the Hollow Knight game that any huge fan would love to own. It comes with a physical version of the game and a lot of other goodies that I will start listing and talking about in just a bit. Ever since I have heard that at one point there was a physical version (but was sold out by that time) I always wanted to be able to own Hollow Knight and to display it somewhere in my room.
Now onto the included goodies:
1)Gold Foil Collector's Box. This is the main box in which the game and the Brooch are stored (possibly all the other items too) and it looks real nice. The Pale King crown like spikes on the top part and the Monarch wing design coming out of the Brooch area are such a good touch. The box itself is white and has golden accents. Right in the middle is the area in which the Brooch is stored and displayed. The color scheme is quite interesting as it doesn't really follow the scheme of any of the updates that came out for the game in the past. It made its own scheme to go with the Collector's edition.
2) Knight Brooch & Stand. Now this is an awesome collectible to have. It is a decently sized Brooch with the Knight put right in the middle and with some golden designs in the backround. The Brooch comes with a stand too so you can display it without having to impale something. You can also display it in the box of the game itself or if you really want attach it to something and keep it with you. It also has a wall hook so my guess is that you can put it on a wall too which sounds interesting.
3) Quirrel Comic book. This is a small and interesting piece of lore. This comic was actually released in the past when the game first released as a pre-order bonus. This comic describes the way that Quirrel got back into Hallownest, Quirrel being one of the more mysterious characters until later in the game when you find out his origins.
Summary of the plot: An amnesiac Quirrel is traveling around the wasteland surrounding Hallownest when suddenly he hears a scream. He runs towards it, finds and helps Boon who is attacked by some feral bugs. After a shared meal and a while traveling together, Boon and Quirrel part ways as Quirrel goes in a different direction.
Exhausted he lays down and falls asleep. He has a dream that has been haunting him. A dream about Winding roads, misted caverns, drowning cities and lastly a door... With something bound beyond it. He wakes up and after more traveling he finally finds the first sings of the kingdom. He enters the Howling Cliffs.
Right before starting to climb he is stopped by Hornet who tells him to go back from where he came as Hallownest already had enough like him. After a small fight Hornet realizes that the mask on Quirrels head is an important part of the future of the kingdom so she lets him pass and tells him that someone might be waiting for him. As he climbs the cliffs he finally sees the first Lumafly lanterns that illuminate the area before Dirtmouth.
After this little prequel comic the next time we see Quirrel is in the Black Egg temple and from there we find out more about him and his past.
4) Gold-foil art print set: These are 4 artworks, each of a different character (Quirrel, The Hollow Knight, Hornet, the Knight) with a golden design on the top and bottom part of the artwork. They were made by Ahri Gibson, who is a member of Team Cherry, and they look amazing. I would love to display them on one of my walls in my room.
5) Physical game and case. This is quite standard with most collector's editions... Heh think about a collector's edition that wouldn't come with the game itself included.
6) The manual. Another basic need of a physical copy of most games is the game manual. It talks about the game itself and the basic gameplay that you need to know.
7) Fold-out map of Hallownest. This is a more artistic representation of the ingame Hallownest map. Another piece that would look amazing on a wall or somewhere similar. This is another thing that came in that old physical version that was made by Indiebox. The details on it are on point. Each of the games areas are represented perfectly on the map. The different colors compliment each other and are quite stunning.
8) Switch exclusive-Cleaning Cloth. This is a small piece of cloth with a bunch of characters done in golden and white line art with a bunch of other designs around them. The characters depicted are Zote, The Knight, Bretta, Myla, Cornifer, Quirrel, Grimm and Hornet. The backround contains the masks of the 3 Dreamers and a couple of Dream essences. It is a really nice design for a small cloth that you can take with you anywhere and even use it for cleaning. (but who in their right mind would actually use if form cleaning heh). This cloth is exclusive to the Switch version of the game.
9) Preorder bonus-Papercraft set. This little papercraft set will include a paper version/origami like version of the Knight, Hornet and a grub. The grub is so damn cute. Anything that has to do with gubs is cute... Unless we are talking about the mimics... The knight looks like a Minecraft skin because of the square head, but beacause it is paper it is hard to make a round shape. Hornet look the best out of the bunch and I do believe that they would look awesome on a shelf.
THE WANDERERS JOURNAL
The Wanderers Journal is not part of the Collector's edition but it is a part of the Hollow Knight merchandise that I would love to have even if that would mean to trade the Collector's edition for this. Now you might ask what this journal is about. The Wanderers Journal is a hardcover 160 page book that presents a lot of details about the enviroments, enemies and characters of Hallownest. It was produced in collaboration with Team Cherry and created by Kari Fry and Ryan Novak who also made the Stardew Valley Guidebook. The book contains a comprehensive guide to all of Hallownest's varied environments. In it you can find friendly faces, fearsome foes, flora, fauna and fungi. It has a void-black faux leather cover with silver and blue foil that shines like a Lumafly Lantern and right in the middle it has an ingame representation of the Wanderer's Journal.
The presentation of the different areas and creatures is done with text and illustration that are in a similar but also different style than the one ingame. It really looks and reads like it was made by an adventurer that went through the kingdom and traveled it's most secret paths.
As I said a bit above, this is not a part of the Collector's edition but it would be lovely to get it even if it is in place of the Collector's edition.
THE STORY OF HALLOWNEST
The story at its most basic version is about a voiceless bug that enters the Kingdom of Hallownest and goes through the different areas without any reason other than a supposed call from somewhere in the kingdom. At one point, after you enter the City of Tears you learn about The Hollow Knight and it's sacrifice to protect Hallownest. A while later, in the Resting Grounds, you are banished to the Dream realm where you are helped by the Seer (who is a moth) to get out. After that, with the help of the Dream Nail you take out the 3 Dreamers, you go back to the Black Egg Temple, defeat The Hollow Knight and proceed to absorb the infection.
That was a version of the basic story of the game and what most people would experience on their first playthrough. After that there are a lot of other details and small things that you don't realize you your first playthrough.
In the beginning area the first boss uses the armor of one of the great knights that protected the kingdom before it fell. We don't know what happened to him. Hornet, who is the boss in Greenpath is actually the daughter of the Pale King (who's an douchebag) and Herrah (one of the Dreamers). She was conceived because of a bargain between the King and Herrah. The Knight who is quite mysterious and doesn't seen to think is a Vessel. A will-less, thought-less creature that does what it is told. He and thousands of others like him were created by the king to contain the Infection, but most of them were not Hollow enough, they were defective. As the king said "No cost too great". The infection is the doing of a god like being called The Radiance. She got pissed after the Pale King got into Hallownest and somehow made the bugs there forget about their original god. She resides inside of the Dream Realm but she is also trapped inside of The Hollow Knight.
There are also a lot of other smaller stories around the Kingdom like : Mylas infection over the course of the game, the small part at the end of the Hive with the fight with the Hive Guardian and the encounter with the Queen, the small details around the kingdom about the 5 Knights (including the corpses of 2 of them and 1, possibly 2, still alive), Zote/Quirrel with the times you meet them throughout your journey and a lot more.
What I love about the story of this game is that not everything has been told to you even after the true ending. The thing is that you also need to piece together some parts of the story. Take for example one of the rooms inside of the White Palace that contains a device to create Void constructs. That device could have been also used to create the Vessels but if you don't find the room and don't realize who created you after the cutscene when getting the void heart you might never know... Unless you look up the story online, which is understandable. I even tell some people that if they can't piece it together to just go online and find some story guides.
THE CAST
The Knight: Also know as Ghost and a bunch of other small titles is the main character that you play as. He is a small Vessel, a creature made of void, who can use a sword and soul in lethal manners. His pure black body is covered by a pearl white mask and a gray cloak. He is supposed to not have any will but this depends on if the actions of the player also count as what the Knight does or not.
The Hollow Knight: This is another Vessel. It is a fully grown one and the one which was supposed to be the perfect Vessel that could save the Kingdom from the Radiances infection. This plan failed because he was not as hollow as the Pale king was thinking he was. His attire is quite similar to the Knights (unless you face the pure version). When you fight him he is quite weakened and with the remaining bit of sanity that he has he seems to actually help us defeat him.
Hornet: Hornet (who will star in her own game soon) is what could be called a rival of some sorts to us. She tries to stop us a few times through the game but they were actually tests. She was defending the Dreamers in a way and the Kings Brand from those that she did not deem worthy. After fighting her a 2nd time and getting the Kings brand before killing Herrah you can see Hornet sitting next to her. An interesting detail that might not be canon anymore is that she was raised by 3 "queens". She was give birth by Herrah, raised by the White Lady and trained by Vespa.
Quirrel: His past is a mystery in the beginning. He can remember little snippets of the kingdom and just like you he is attracted to whatever was calling you to Hallownest. In reality he was a disciple of Monomon the Teacher, who gave him a mission to protect the one thing that could let him die. That thing is the mask that Quirrel wears on his head. Without that the Knight cannot kill Monomon. After helping the knight he says that he can feel his age and that his adventuring time is over... Afterwards he can be seen on the right bank of the Blue Lake. After leaving and re-entering the area you can only see his sword planted in the ground.
Cornifer and Iselda: They are a bug couple that will help you with all your mapping needs. Cornifer goes around the Kingdom and makes a rough draft of the areas he has been in and gives it to you for a fair price. Whenever you don't find him you will find a small card that tells you that you can get that certain map from Iselda. Iselda lives in Dirtmouth and will sell you any of the maps you have not found and a bunch of other useful tools for mapping. She also tells you that she misses Cornifer everytime he goes away and that she would love to pick up a nail again. After a certain point where you would have found Cornifer in all the areas he will be found sleeping in his bed above Iselda. Oh also BAPANADA heh.
Lemm: He is the guy who will by all the relics you find around the map of the game. Each relic will have a different sell price and after selling him 1, depending on what type it was, he will tell you a bit of lore. He is found in the starting part of the City of Tears and he can be accessed quite early. Once recommendation I have is not selling all your relics at a time as if you lose all your geo you will not have anything else to sell. If you interact with him while having the Dung Defender charm he will actually not want to buy anything from you and wants you out of his store.
Sly: Sly is the other shopkeeper in Dirtmouth. He will sell you more varied items ranging from charms to soul and health fragments. He does have quite a secret though. He is actually the Nail Sage. You find out about this after finding all of his disciples and learning their respective Nail arts. After that he will actually name you as the new Nail Master. In the Gods and Glory content pack you can also fight him when he is at his full power in one of the pantheons.
The Nailmasters: Oro, Mato and Sheo are the 3 disciples of Sly. They were trained in the way of the nail and each of them knows one of the 3 nail arts that you can learn. They were like brother before but a certain event that is only hinted to made them go their separate ways. Oro teaches the Dash Slash, Mato teaches the Cyclone Slash and Sheo teaches the Great Slash. Out of the 3 only Sheo actually put down his nail in order to become an artist and to paint but that doesn't make him less deathly as you can see in the pantheon of the artist.
Elderbug: He is the first NPC you will meet when you enter Dirtmouth and he will give you a few tips and tell you about the benches that can be found throughout the Kingdom and the fact that you can rest on them. Depending on what you have done to a certain point his dialogue will change accordingly. The only time he moves from his usual spot is when you activate the Grimm Troupe DLC and the tents appear in the town. On small detail that is quite lovely is that you can give Elderbug the flower that is given to you for a certain quest and that will give him more hope and make him realize that "Dreams aren't such bad things".
Myla: In a game about a dead kingdom there are quite a bunch of characters that are still alive. Myla is one of them and one with a short and quite tragic story that is not resolved. When you first meet her she happily swings her pick-axe at some crystals why singing and even invites you to join her. The dark part is that the more you advance in the plot, the more she becomes infected. Her singing is slower and of tune, her dialogue is creepier and her dream dialogue seems to be taken over by something that makes her want to kill. In the end she is overtaken by the infection and the next time you meet her she will attack you. It is not know that if you leave her alone and then defeat the Radiance she will be back to normal. I am hopeful that in Silksong we will get an answer.
The Ghosts, Dream Warriors and Dream Bosses: After obtaining the Dream Nail you will be able to see ghosts or memories leftover from dead bugs. Hitting them with the Dream Nail can will either make the disappear, will start a fight or will put you in the Dream realm where you fight a new version of a boss. They all give a bit of backround info about them or their surroundings and also some Dream Essence that helps you get more rewards from the Seer.
GAMEPLAY MECHANICS AND ELEMENTS
- The Map: The map in this game is interesting in multiple ways. It pretty much is an upgradable map. The way in which this map works is that once you find Cornifer in an area for the first time he will sell you a rough draft of the map for that area. Once Iselda opens up the shop in Dirtmouth you will be able to buy a bunch of upgrades from her. You are able, but not obligated, to buy any of them as long as you got the geo. The map will not draw itself and you will need a Quill, you are not able to see yourself on the map without a compass (but if you are decent at overall navigation you can go and complete the game without it) and all of the little icons for different areas(like where benches or springs are or the new pins that you can use anywhere on the map to mark areas however you want) you need to buy. It is an interesting format and I really like it because if you really want, you can make a challenge out of this little mechanic by not getting any of the map upgrades other than the Quill.
- The Weapon: You start the game with a weapon. A pretty small nail which might be from a human(?)... It is not sure if humans are canon in this universe. If you talk to Quirrel in the Temple of the Black Egg he hints at the existence of other weapons that you would get from the fallen heroes, adventurers and other bugs that met their death throughout the Kingdom but you do not find any new ones though. You can also upgrade your Nail with the help of the nailsmith. He is also hinted at by Quirrle right before you enter the Mantis Village. There are 4 upgrades to the nail. Each increase its damage. The last stage is called the Pure Nail and also unlocks an achievement. Your nail can attack in the 4 basic directions (up, down, left and right) and can be modified to have more range, to do more damage or even to work as a different weapon all togheter by using charms.
- Spells: In the game you can find 3 different spells and each of them have an upgrade. Each use of any of the 3 spells will only deplete your soul meter by a third, so it doesn't matter which one you use as long as it is useful in your give situation. I still do not advise spamming them as you might need soul later for healing.
- The first spell you can find is the Vengeful Spirit. You get it after defeating the False Knight and talking to the snail shaman It is a fireball like projectile that is made out of soul. This spell can, depending on the enemies hitbox and your luck, hit the same enemy 2 or 3 times. This is a strategy used by speedrunners a lot of the time. This is the go to spell and one of the first that you can get upgraded to its empowered version. The upgraded version is called the Shade Soul and you find it in the Soul Sanctum (a sub area of the city of tears) after using a key on a locked door and defeating a miniboss. Its sprite and animation gain a void like makeover, it becomes bigger and it will do even more damage. The amount can and will also exceed the damage you can do with your nail, especially if you also use a spell focused charm build.
2) The second spell is called Desolate Dive. You get this after defeating the boss inside of the Soul Sanctum. It is pretty much a magical ground pound that will damage enemies in a certain area round you and will also help you open up new ways to go around the map (use the spell when the ground below you is shaking). Its upgrade is called Descending Dark. You find this inside of the Crystallized Mound which is found in the Crystal Peaks area. The spell becomes empowered by shadow/void powers and will get more area of effect and also more damage. An interesting thing about this spell is that you have some invincibility frames while in it.
3) The third and last spell is Howling Wraiths. This spell and its upgrade you will get pretty much last and almost when you are done with the basic playthrough. You get it in the Fog Canyon, inside of the Overgrown Mound. The spell once used will lock you in place while it shoots some soul like spirits above you in a cone shape. They can damage an enemy multiple times depending on if they are still in the hitbox or not. The upgrade, Abyss Shriek, is acquired in the Abyss. If you go to the left when at the bottom of the abyss you will find a room. If you use Howling Wraiths in it you will gain the upgraded version of the spell. Mainly it will just do more damage than before. I am not sure about a changed duration of it.
- Upgrades: There are 10 character upgrades that can be obtained throughout the game. Most of them can actually be skipped, but this is done mostly by speedrunners, as some part of the game can be skipped. Some of these upgrades are quite cliche to a Metriodvania game but there are also some that are quite unique. The 10 upgrades are :
- Mothwing cloak (Allows the player to dash left or right);
- Mantis Claw (Allows the player to cling and slide down walls and also jump off of them);
- Crystal Heart (Allows the player to do a super dash that will go on until you hit a wall or an enemy);
- Monarch Wings (The basic Double jump that most games in this genre have);
- Isma's Tear (You can now swim in acid and access new areas by extension);
- Shade Cloak (Your first dash will now allow you to pass through enemies and their attacks+ some certain barriers. This - needs to recharge before using it again);
- Dream Nail and the Awakened version (They allow you to read peoples mind and sometimes go into the Dream Realm to either fight bosses or for one hard platforming challenge);
- Dreamgate (Allows you to place down a small gate at which you can come back at any time by spending 1 essence point).
- The Dash and Shadow Dash can also be altered by certain charms.
- Hunter's Journal: In this journal you will be able to find information and the parts of the backstory of all the enemies that you will fight and defeat in the game. It is give to you by the Hunter after he becomes surprise that even after his quite scary roar you still approach fearless. The reason that it is not completed already (especially because you get it from a powerful hunter) is that you can only decipher it as you hunt and understand your "prey" more and more. There might also be parts that you as the Vessel write, because the Hunter would not know of such things like the Seal of Binding. After completing the Journal you can return to the Hunter and after a small boss like introduction he presents you the Hunters Mark that shows you that indeed you are the best hunter and have completed the Journal.
- Masks and Soul: The soul mechanic in the game is quite interesting. In the top left, next to your masks (which we will talk about after explaining the souls system) there is a big ball shape. When you hit an enemy or a certain type of glowing statue, white liquid like essence will come out of them and fill up that spot. The spot can be used for 3 actions that can be healing or using one of your spells. It takes around 9 hits on an enemy for you to fill it up. You can also upgrade the amount of Soul you can hold in it by obtaining soul vessel fragments. You need 3 of them per upgrade and you can get 3 upgrades in total. Each upgrade will add 1 more use of your heal or spell.
The masks are your health. You can see it in the top left corner next to the Soul Vessel. You start the game with 5 of them but you can obtain more in a few ways. You can find 4 mask shards and then get a full mask, you can use certain charms that add different kind of masks or you can get blue temporary masks from Lifeblood Cocoons. You can replenish your white or yellow masks by holding down the spell button and using a third of your soul vessel. Healing can be upgraded to do more healing but to be slower or to just do the heals a bit faster than normal. The 3 types of masks are normal white masks, temporary Lifeblood masks that you get from Cocoons or from charms and the yellow honey/bee mask that once hit you can regenerate health but only if you do not get hit again. You get this from a charm that you obtain in the hive.
- Benches: Benches are the checkpoints/save stations of Hollow Knight. Whenever you sit down onto one you will save the game, enemies will respawn and you are able to change your current charm loadout. They can be found in almost if not all of the areas, but sometimes they do require you to give a bit of geo or to unlock them in other ways. 2 benches that are unlocked differently are the one in the Crystal Peak where you fight the Crystal Guardian for the first time and the one in the hive which you need to destroy the wax that it is stuck in. The bench system as you see works quite similar to the bonfires in the Dark Souls series (other than there is no RPG leveling system in Hollow Knight... Unless you want to use a mod).
The enemy respawns can be annoying from time to time but it is also useful as you can farm as much geo as you want, be it 1000 or 999999. Once you get to the late game you will one shot most of the enemies.
- Backtracking: Being a Metroidvania game, it needs to include quite a bit of backtracking to older areas. The real fun part of it is the way Team Cherry has created the world. During your journey through Hallownest you will open up certain shortcuts that you wouldn't think were possible. There are also a few systems in place to make backtracking less of a chore. They include a fast traveling system in the Stagways and the Dreamgate ability that lets you leave a gate anywhere and then return to that same place. Some people will be let down by the backtracking in the game but here is a small piece of advice : just go forwards until you can't anymore. After the 2nd area the game opens up so much more that you can get a bit lost from time to time but that is the fun of this game. Getting lost in beautiful environments while listening to the music and wondering "What has happened to this kingdom".
- Areas: There are a lot of areas in the game (and some of them also have sub-areas that are different than the main one but still have a lot to do with them lore wise) and if I would go ahead and talk about all of them it would take me days just to write it all. Each of the 15 areas in the game are hand drawn and made alive by the beautiful looking environment that is presented in each of them. From lush jungle like areas to a desolate and truly dead abyss this game has a bit of everything.
Each area has its own story to tell, like how Greenpath became this lush because of Unn (a huge slug) or how the denizens of Deepnest did not want to abide to the Pale Kings order and did not want him as ruler until Herrah got to an agreement. These stories are told either through NPC (like Midwife in the case of Deepnest) or through the area itself (In the case of Greenpath and the way it has become). Throughout these areas are enemies and NPCs that are tailored for that said area. The bugs in Greenpath seem to be covered in some sort of plant and some even in leaves while the bugs in the Kingdoms Edge seem to be more primal and ancient.
You can actually travel through the areas in almost any order. The only areas that you are required to traverse in a certain order are the first 2 or 3 (Forgotten Crossroads, Greenpath and maybe the Fungal Wastes). After that the only thing keeping you from going in any direction is the Lumafly lantern that you can get form Sly. This is another reason that I love the game for. It is open enough for you to have a different experience every time you play through the game.
- Charms: Charms are a special type of item in Hollow Knight that give bonuses to the bearer. Charms use notches when equipped and can only be equipped while sitting on a bench. Charm Notches are required to equip Charms. Different charms require a different amount of free notches. The player start with 3 Notches and 8 more can be found throughout the game to be bought after certain requirements are met or to be collected after finishing certain tasks. If the player tries to equip a charm that takes more notches to equip than they have free at that moment, they will eventually equip it after 5 tries. However, the player will become Overcharmed. That is a stat in which the player benefits from all their equipped charms, but takes double damage. It can be quite dangerous to use this state but it depends on the situation. Take for example the Radiant boss version of any of the bosses inside Godhome. In there you die in 1 hit so overcharming does no harm.
A few of the effects of the different charms that you can find are : increased range on nail attacks, increased damage on nail and/or spell attacks, changing shape or gaining a shield while healing, healing faster OR slower and more at a time, gaining more masks and sometimes different types, thorns come out of you when you are damaged, a bunch of follower charms that spawn friendly creatures that damage your enemies etc. There are also some combination of charms that will alter the way some of the work. I do not believe I should spoil these but I will tell you that one of them transforms your followers into flying poop bombs... Sounds interesting enough right?
WHY DO I WANT THIS EDITION
So from all of the things I have said to this point you might be thinking "Why does this guy want the Collector's Edition and for the Switch non the less? He seems to know a lot about the game so he already played it.". Well the reasoning is because I LOVE this game. I have put more than 100 hours in the game throughout a bunch of playthorough and I am in love with the whole story and concept of the game. I really want the Collector's edition because of all the goodies that it comes with. All the prints, the map, the case itself. So many awesome things to have as a fan of this game. Why the Switch edition? Soon (if I pass my exams with decent enough grades) I will be able to finally get a Switch after a couple of years of saving and trying to have my parents agree with it. I would be so grateful to have the game on the go so I can play it at any point of the day. Whenever I want to just hop in, get to a bench to another while on the bus in the morning or afternoon and then put the game back in its case and start again a bit later.
While I haven't followed the game ever since its first announcement when it got put as a Kickstarter project (which I am so sad that I couldn't support Team Cherry back then) I have been an avid fan of the game since its release. I went thought the game fully blind and avoided any playthoughs for the first year before I actually got the game. Since I finished it I have been lurking on the Discord and Subreddit of Hollow Knight, talking from time to time, but mostly seeing all the theories that people have come up with about the mysteries that remained even after we got the Godmaster Content Pack (which actually raised way more questions than it answered). I was left with my mouth open by some of the amazing artworks made by the artists of the 2 mediums and have been using Hollow Knight artworks and fan arts as my phone backround for quite some time.
In all honesty I am just a fan that can't afford to get this one version of the game... Now it is all up to you the reader if I really deserve the Collector's Edition or not.
WHY CAN'T I BUY IT FOR MYSELF
I do not have any kind of sob story here and I have never liked them and do not like it when people fake one. I live in Romania. A country in which wanting to buy something from outside will make that item cost a lot more than it would normally. For us 1 euro is equal to 4.84 ron (the name of our money). That and the fact that transport is between 30$ and 60$, depending on how fast I want it to get here, it bring the total to somewhere between 130$-160$. That translates to 550 and 675 ron. That is a decent amount of money for me or my parents to spend and the thing is that whatever money I have saved up is saved up for expenses while I am in college and also put on the side if anything goes wrong in any way. I also can't really find a job because of my current college class timing and even if I could I would not be able to spend such a huge amount because of my parent and them not being ok with it. I barely convinced them about the Switch and even then they said yes only under certain conditions.
I have never been poor and always had my parents get the best for me. I was never a picky person when it comes to most things and what not. I do not mind if that person that would fulfill my request would only get me the basic physical edition for the Switch. I would be grateful either way and to be hones I am grateful even just by you the reader getting to this point and knowing that someone took their time to read through this huge wall of text. I am sorry for making it this big.
(I exceeded the max amount of characters so the final parts of the request are in the comment done by me below.)
Submitted May 31, 2019 at 08:32PM by Jexter11 http://bit.ly/2WgGmpn
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