Friday, May 3, 2019

[Let's build] d100 textbooks in the library of magical university

It's ridiculous to think the only books on magical theory in magic school will be half-assed scribbled notes of other wizards, otherwise known as spellbooks. There are dozens of books there. Some on more mundane subjects, like math or philosophy, some are just boring primers or encyclopedias on various topics a wizard-to-be should know. And some,while not classic spellbooks, may contain spell as example, or be of use to adventurer in other ways.

D100 Textbook Benefits of reading/ Contents
1 Alternative uses for spells Ability to cast different elemental versions of a spell. Ex: (acid, fire, ice, or lightning) ball.
2 Beings & creatures that grant power Extensive details on the most common warlock patrons. Includes even such things as favorite flavor of meals.
3 Curses of legend Increase difficulty of saving throw of your spell by +1 after reading this tome
4 Famous magical battles / duels Book contains extensive and detailed description of some of the most famous cases of magical warfare. It is written in rather monotone and dull manner, however, and has quite a few pages. Takes 10 hours to read through, but if you do, you are able to extrapolate few tips to make your spells more powerful..before you forget the finer details, that is. For the next 48 hours, all spells you cast that deal damage deal one damage dice more.
5 Famous spell casters You gain 1 extra spell slot of 1st level. You can get this benefit only once.
6 Finger exercises for gestures This extensive tome, when studied at least for 12 hours, will teach you variants of somatic components that are not so obvious. Whenever you wish to use this newfound knowlege, declare you want to conceal your somatic component. If you do, roll 1d6. If you get 6, you sucessfully performed the covert movements and nobody noticed them. Otherwise, it's as obvious as normaly.
7 Harvesting spell components As the title states, it contains theory on where to find and how to properly harvest spell components. Also includes tips on how to not get suspicious having jewel-encrusted statues of yourself done.
8 Infamous spell casters Increase range of spell
9 Known curses & how to nullify / remove them This brief, and to the point book is excelent primer on curses and curse breaking. If spend 2 hours reading this book, and have the book at hand, you cast either Remove Curse or Bestow curse from it without expanding spell slot. When casted through this book, both spells are considered rituals with casting time of 2 hours. To Bestow Curse, you need some part of the victim (hair, nail, vial of their blood..), and the effect will last 12 hours instead and otherwise behaves as if being casted at 3rd level.
10 Magical creatures Contains some information on dragons, feykind, aboleths, some monstrosities and abominations, even extraplanar creatures. The tome itself looks rather ancient, and the reliability of information included is questionable at least.
11 Magical plants This rather slender tome contains information on farm and process plant only refered to as cannabis sativa. You are not sure what the plant is, but judging by the fact it was hidden behind other books, you would guess it's not official part of this library..
12 Magic of "x" civilization This tome holds quite boring text. It takes 24 hours to read through it, and after 12 hours you have to make Constitution check. If you fail, you pass out for the next 8 hours and will have to start again. If you make it through, you are able to piece together single spell, decided by DM, that is..well, definitely bit untraditional.
13 Other planes of existence
14 Places of power Quite interesting read on topic of leylines.
15 More Potent Spell Components You learn what spell components are more effective or how to distill them down into something more potent. using potent versions increase spell (damage, effect, range, duration, difficulty of saving throw, etc)
16 Spell theory Increase duration of spell
17 Vocal exercises for spell casting To cast a spell, proper pronaunciation is needed. Thus, repeat after me: Peter Piper picked a peck of pickled peppers A peck of pickled peppers Peter Piper picked If Peter Piper picked a peck of pickled peppers Where’s the peck of pickled peppers Peter Piper picked?
18 Casting in adverse conditions +1 to concentration checks
19 Magical Bleed and the Effects of Lingering Aura: Sir Bleepin Loopfoodle's Model of EpiMagical Exchange. A detailed treatise on how magical leftovers from a spell change the environment and soul. Details how dragons and outsiders passively affect their environment. Advantage on Knowledge Planes for outsiders or Knowledge Arcana for dragons
20 Spells That Use Casters A book of spells that are very powerful and interesting, decided by the DM. PCs might not want to use it, however, because they die when they try to case any of the spells. ​
21 The Great Book of Plot Progression: A Guide to Railroading, Keeping on Track, and Moving the Story Along A giant textbook containing hints that are somehow fit for the exact situation that the PCs happen to be in. No one knows how the book manages to be so helpful in specific situations. If the DM decides that the PCs are consulting the book too often, the book just says things like "Try Harder", "Just Think About It", or "Do Your Best".
22 Tickingclock's Home Companion A small, plain tome appears to be a list of the various ways in which magic can be used to simplify domestic tasks, from filling the bath to chopping firewood. After 12 hours of study, the reader gains +1 to persuasion checks made against servants, barmaids, etc.
23 Lairs and back again This damaged paperback appears to be the autobiography of an unknown halfling and his career working as a freelance rogue for a tribe of dwarfs. The majority of the text is a rather dull list of complaints about the working conditions, the lack of food, and the shoddy pay he received, but there is some useful information regarding the opening of secret doors. A successful Wisdom check grants the reader the ability to cast Knock as if it were a cantrip.
24 Thus spoke Asmodeus A comprehensive guide to devilology, dealing with the basic principles of conjuration from the lower planes, subcahpters about ritual preparation (attire, material components, time of abstinence to ensure success), probability of survival, the ethics of human sacrifice to the dark lord, and much else. Written by Sauthes The Desecrator. [Makes Devil "summoning" available, which is basically the "Summon lesser demons", but with devils! With one caveat: The devil will make a deal before they act and, if the summoner's words are not chosen careful, might turn against it's summoner]
25 The Faerie Queen Vastly underappreciated collection of Light Cottonstream's poems about the summer court, detailing the queen's affairs, courting at the summer court, and the involvement of love potions. [Grants reader a one time advantage when dealing with good aligned fey creatures.]
26 Book of Books Every time you turn the page, the page turns into another book. There seems to be an infinite amount. Books are in alphabetical order but it could take weeks/months to find an exact book
27 Basic Artificer 101 Type: manual Description:Bound in brown leather with a black stone inbound on the front. Author:Blackport Wizard Mail school Publisher:Blackport Wizard Mail school PrintLanguage:Draconic Subject:How to make minor magical items Clarity:A Knowledge (Arcane DC 16) Length of study:You have to study the book for at least 50 hours in 3 weeks. Bonus of study:You gain Craft Wondrous Item for as long you have this book as one of your study bonus books. Cost:4000 GP In the end there is a form you can fill out and wrap around a diamond worth at least 5000 GP then it will magical transport to Blackport Wizard Mail school and you will later get sent Advanced Artificer 101
28 Mystique of being a wizard - talking the talk, walking the walk & dressing the part. bonus to bluff & intimidation checks.
29 Everyone Can Spell! This brightly colored picture book insists that anyone (even you!) can learn magic. Upon reading the tome, you have an 80% chance of learning any cantrip of your choice.
30 Spell Components: Appendix C This tome is locked by an Arcana lock (DC 25). The inside of the book is carved out and contains a locket with a picture of a tiefling child and an elven man.
31 Illithid, Aboleth, and other Aberration Behaviors" This simple scroll describes behaviors of aberration creatures, such as feeding habits and mating rituals. However almost immediately after reading it, the information seems to leave your mind and you can only remember the title of the scroll. While holding and reading from the scroll, you gain a +5 to knowledge checks pertaining to aberrations.
32 Fantastic Ingredients and Where to Find Them A guide on the varied spell components and which common and less common ones could be found in what environments.. If a player spends 3 short rests reading it, they will gain a permanent +2 when searching for spell components.
33 On the habitat, diet and behavior of mimics by Eldaskri the Unnoticed. A book, hard-bound in richly lacquered wood with brass hasps and lock. Printed along the spine in golden script is the title. The book is actually a intelligent mimic that will give lectures about mimic behavior, history and biology once you bribe it with food.
34 Playing with Fire - A Comprehensive History of Pyromancy. A book that, similar to the very rare Ability Score improoving tomes, takes 48 hours to read. And can grant the reader the Elemental Adept (fire as the element of course) feat.
35 Musings on Mushrooms This small brown book contains 100 finely detailed drawings, descriptions, and locations of mushrooms with magical properties. (the book could have its own d100) The book feels fragile and smells musty but is surprisingly difficult to damage in any way.
36 Wintering with Wizards hard-bound, extravagant, lengthy volume chronicling the adventures of the author, Earnest Holcomb, during his stay at a wizard’s school over a long winter. It’s clear to any wizard that the author hasn’t a clue what he’s talking about.
37 Elementals for Dummies, first edition a musty, ancient tome about the nature of elementals. The first section is about learning the language of elementals, Primordial, however the book is entirely in Primordial.
38 The Effect of Sorcery on the Political Realm a tome on how to use magic for political gain.
39 Blood magic and it's uses most of this books comment is redacted, but it is kept around for posterity
40 The Thaum and You +1 on Arcana Checks to Determine one of the following: Schools of magic of spells cast in the area within the last 1d20 hours, Type of caster (Class/Creature Type), or Level/Proficiency Bonus of Caster
41 Donatello's Double Diary of Dopple-mancy Once per Day for one Round; the difficulty check to see through one casting of an Illusion cast by you of the following spells (Minor Image, Mirror Image, Disguise Self, Seeming) can be increased by 1. The effect only lasts for 1 round, multiple targets may be affected.
42 Hathor's Honorarium on Herbalism Once per day; either the cost to create one Healing potion is reduced by 1d6gp, or the effectiveness of a single healing potion (or cure/healing spell) used/cast/applied to you (or another creature) is increased by 1d4 hp.
43 Mysterious Majesty and Magnificent Magical Monstrosities A beautifully illustrated Tome of Magical Beasts, which never seems to run out of pages and never repeats. Once per day gain advantage on discerning or learning, a specific trait, ability, weakness, immunity, or resistance of a specific type of creature
44 Immutable Principles: Defining "First Level" Spells A thick tomb documenting the history of spell complexity for a series of spells. The anonymous author argues certain specific keys are shared among spells that define their complexity and power, which are noted as a number. Every chapter is structured by breaking down a single popular spell, identifying the keys shared among most wizards discoveries. These correlations are summarized in chapter conclusions and theorize that no matter how unique the study or writing of a spellbook is, a spell is actually the use of fixed set of principles created by Arcane Deities. The anonymous author is rumored to be a Lich, as comparison of different "Level" books shows influence of various cultures throughout the ages. Use of the appropriate "Level" of a book cuts down the time and cost to copy spells by 50%.
45 How to trick your dad to take medicine. A book written by Inis Moireach famous brewer and apothecary. This book teach you about DIY alchemical technic, creatures taste buds theory, and a guide about what liquor go best with which potion (that you have to mix it to trick you dad to take medicine). Writer also have hidden guide about what liquor go best with which poison which you have to pour potion of healing on the book to see it. (The title also change to “How to trick your dad to take medicine and silently kill that temptress bitch”)
46 The Tome of Constructs and Golems A guide for both the arcane and the divine caster discussing theory, experimentation, possible spells and materials that could be used to create a variety of constructs and golems.
47 The Shadow Weave Codex This book contains the secrete dark art that can bypass Mystra's spell level limitation (i.e. 9th level spells and the magic weave) by taping into the shadow weave to create 10th or even 11th level spells
48 The history of the great uses of banish dazzle The book has no words inside. However, it's quite big and heavy tome. If swung as weapon, deals 1d8 bludgeoning damage.
49 The Tome of Anguish. Bound in black velvet. A single crystal tear falling from an eye carved from ivory and ruby adorns the center of the front cover. The pages are vellum. The spells inside inflict mental and emotional pain. Each spell can only be learned by shedding tears onto the page from feeling the type of pain described by the spell.
50 Another Excuse to Drink in the Street A time detailing various holidays and festivals, and what spells they give bonuses or penalties to.
51 Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array An extensive study of teleporting magicks. Allows the reader to add +5 to their Teleport destination roll, before the roll is made.
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Contributors: World_of_Ideas, soshp , AutumnWonderland, RasendeGurke , madmuffintops, evilman333, W1ldm4g3, Grimsreaver, EugeneHarlot, dgendreau, DeadPendulum, Tobiticus, AshtronomicalTF2, banquuuooo, MaxSizeIs, ThoraninC, Brethren1, HugeAssNerd, WaitingForMrFusion, I_m_different

EDIT:

Since there are some of you who enjoy creating booktitles, but content not so much, and because to not include them would be a waste, I created second table:

D100 Title
1 101 Uses for the Common Toad
2 Economics and The Philosopher's Stone
3 Metamagic: what the spells mages use tell us about them.
4 Magical enterprise and entrepreneurship: setting up legally magic businesses
5 Magic and class: are wizards inherently exploitative?
6 Arcane runes for beginners: from Ahm to Zkftsl
7 Introduction to magical research: methods and approach
8 Bridging the gap: a history of exchange between the arcane and the mundane
9 Bedroom uses for magic
10 The Book of Duskshadow
11 A Dictionary of Whispersong (second edition)
12 The Oathbreaker's Compendium
13 Divine Powers: A Higher Form of Arcana?
14 Theory and practice of Summoning Circles for beginners
15 Crystal spheres: an advanced guide to divination
16 Brass bedknobs and Broomsticks: enchanting your own magic device of transportation
17 The Planes and you: a brief introduction to the worlds around our own
18 Designing Your Arcane Mark: How to come up with a unique symbol that looks awesome!
19 Mage Hand Techniques for the Bedroom: The down and dirty for upping your game.
20 Tips, Tricks, and Herbs to Improve Concentration (Ever wonder how the best mages stay calm with a battle raging around them? There is more at play than you might think. It is no surprise that mages introduced the first peace pipes.)
21 Coolest Ways to Employ Invisibility (Invisibility has many more uses than just hiding from the enemy. This book will open your eyes to a world of possibilities and suggestions for things you should add to your bucket list.)
22 Magic For Dummies - Break reality not your brain!
23 Enchanted Inks: materials & methods to make ink for writing spell books.
24 Proper care for your spell books.
25 Faking it when your out of magic.
26 Dangers of summoning
27 Common mistakes when making contracts with extra-planar beings
28 Arcane symbols & what they mean
29 Magical Traps: a practical guide on detection & avoidance of magical traps
30 Necro-What? A fun guide to dungeon lords, and minions.
31 Freakognomeics
32 An Introduction to Spellcasting
33 85 Necromancy in your garden
34 Sustainable Spellcasting
35 100 Fun Uses for Fireball
36 100 More Fun Uses for Fireball
37 Demons for Dinner: A Cookbook
38 A Tourists Guide to The Elemental Planes
39 Flight and Robes: A Cauntionary Tale
40 Fireproofing Your Robes
41 Magical foods that may or may not kill you
42 An almanac of innately magical creatures - Third and corrected edition
43 101 Common and Overlooked Spell and Potion Replacements
44 Essay on the phlogistic interactions between draconic and elven magic
45 Status of the experimental mixing of sorcerous bloodlines
46 Grimoire of the great Archimage Glarion Stephanus, 3rd edition. Revised and updated. Curated by Amaryl Stephanus
47 A rogue explores the magic side of everything
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Contributors: Charlieknighton, kiwipoo2, knyexar, Charlieknighton, Grimsreaver, Eilmorel, Shrapnel_Sponge, cacox08, OtherAnon_,, World_of_Ideas, falcoreFTW, ElCapi6, Guacamole_Fucker3000, bschierer, MagnusIversson , rifern , Jolly_Bones, bschierer, MagnusIversson, Baconator137, Eilmorel,



Submitted May 03, 2019 at 02:10AM by Anysnackwilldo http://bit.ly/2WmDP9k

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