The TLDR is it feels more like a Division 1.5 than a 2. Still fun if you liked Division 1 but you can't help but get a feeling as you wander the city that I've done all these same things and seen all these same things before right down to back alleys and looted store fronts that appear to have come straight out of Division 1.
What i liked: The environments seem more life like, the amount of detail put into a scene is incredible and helps add to a better feeling of realism. It makes a level feel more fleshed out and more complete with all the little eye candy everywhere. There was plenty of it in D1 as well but this seriously feels kicked up a notch and it stood out to me. Great job in the art department.
I like the way the interface works for the most part, this is a looter shooter and its imperitive you nail the ability to compare loot and mark sell trash etc, i feel they nailed this. The gameplay hud and ui is good but not perfect. Selecting and lobbing a grenade feels like a larry moe and curly skit. I guess i might get used to it but it just feels awful.
The game gets closer to earning a 2.0 version when it comes to base/camp building. They seem to have added a great deal of depth in terms of grind for unlocks. Grind not being a bad thing in a looter shooter because it provides reward for repetitiveness. I haven't played enough to really delve deep into this but at face value this seemed one of the things most noticeably different from d1. I think it is a postive change.
The gameplay seems unchanged from d1 which may not be a bad thing, i was just hoping for something new. Pickup and listen to cell phones check, roaming bosses in streets check, analyze echoes check, explore through post apocalyptic empty building that look straight out of division 1 check. Bullet sponge bosses check. Is it fun sure, is it new, not so much.
Things that were broke in beta code. Game crash to ps4 desktop 3 times in 2 hours, auto regroup with your party after crash a nice touch. Some visual artifacting including some flames on a car in the street that were chunky and blocky like sprites for a few seconds before it cleared up. Found several areas with missing textures where you could lean out and look through the entire wireframe map. Somewhere around the 3 hour mark the ps4 went into herky Jerry seizure mode gameplay. We called it a night there.
At the end of the day i wouldn't have been shocked if this had been released over a series of content releases you paid 15 to 20 bucks a pop for. In the end it would have still been 50 60 bucks worth of content and the game is still fun to play even with the mentioned issues. Did i walk away feeling like this was a version 2.0, well not so much. I love playing looter shooters so i will likely still buy this, will it retain my attn past lvl 30 like destiny that is still unclear. Right now this has to compete for my time with my friends with another new looter shooter, Anthem. They are very different games and while one isn't necessarily better than the other what is clear is Anthem is new something I've not seen or done before. It hard to convince my friends to throw down cash on a looter shooter they have already been there done that.
Submitted February 08, 2019 at 04:23PM by Swarmjag http://bit.ly/2SAh0jM
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