That loot just wouldn't exist.
I'm probably going to get downvoted to hell in the this subreddit's current climate, but this isn't some wild speculation from me. This is entirely based on how things were in Destiny 1.
How many exotic ships - in the sense that they look as unique as they do in D2 - did we get, that were earnable through activities? In that same vein, how many sparrows and ghosts did we get? You can probably count those with just two hands.
The ships we had in D1 were "unique" because they were modular. You had a set of wings, cockpits, boosters, and noses, and all ships were made out of those sets. But the only unique (that had pieces unique to them) ships we had were Crota's End ship, King's Fall ship, Black Nail ship, and Nanophoenix. We had Ghost Ghost, Chocolate Shell, Doubles Shell, Taken Shell, Devil Shell, Infected Shell. Ghost Ghost and Devil Shell were pretty much silver-only, though. All sparrows, except the SRL ones, which were also silver-only for the longest time, shared the same freaking model! But they only got a pass because we couldn't use shaders on them. So a green ghost/sparrow was unique, because it wasn't red or blue. We can use shaders now, so they lost that pass.
So, what caused the big shift in D2?
Eververse.
Loot was made for Eververse so it could fund overall development and fund the development of more Eververse items. Without those funds, there'd likely be lessmoney flowing to the art department, and thus less unique items. We'd essentially go back to how many of those we had in D1, which wasn't many.
In other words, the Harpy shell wouldn't exist.
Do I like it? Not really.
Do I think the alternative - how things were in D1 - is better? Absolutely not. D1 was starved of those kinds of items. D2 isn't. Getting something is better than nothing at all.
Submitted October 17, 2019 at 03:57PM by Elevasce https://ift.tt/2ppAtH4
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