Changes for: October 14-October 20, 2019
Covers experimental builds: 9759
Minor changes and fixes not listed.
Note: Stable 0.D is now recommended for newer players or any person who doesn’t want to risk game breaking bugs. Experimental versions will be riskier, back up your saves.
0.D Official Release Build (#8574)
Content:
- add 4 more nested house foundations #34692 by curstwist in Build 9760.
- add-superalloy-dog-suit-to-nanofabricator #34717 by snipercup in Build 9760.
- add roof, landscaping, cosmetic changes to house_w_1 #34728 by curstwist in Build 9763.
- add some domestic furniture and terrain #34734 by curstwist in Build 9763.
- add roof, landscaping to house_w_2 #34788 by curstwist in Build 9772.
- add roof, landscaping and cosmetic upgrades to house_w_3 #34810 by curstwist in Build 9777.
- Add monsters to railroad station #34783 by snipercup in Build 9778.
- Adds new styles to Close Quarters Battle CBM #34812 by Hymore246 in Build 9778.
- Adjust blanket deconstruct recipe time #34819 by snipercup in Build 9778. Fixes #34757.
- Add wretched pukers #34396 by Axema in Build 9778. Make an exclusive monster for dumpsites.
- Mainline/jsonify megastore #34625 by chaisawlajatang in Build 9778. Mainline jsonified megastore from the Mapgen Demo mod.
- Basements update #34657 by chaisawlajatang in Build 9778.
- Update tele_sight description #34802 by kevingranade in Build 9778. Describe telescopic sight as post apocalyptic.
- [Magiclysm] add adult black dragon spawn to lair. #34809 by curstwist in Build 9777.
- Lifestraw #34390 by Maleclypse in Build 9784.
- More realistic contents of bots and turrets #34817 by Night-Pryanik in Build 9787. Added targeting modules to craft and uncraft recipes for turrets that were lacking them. Added robotic controls to craft and uncraft recipes for all turrets and bots. Also tweaked recipe for turret control unit. Now it additionally requires identification module, and can use camera or camera pro or security camera or sensor module.
- Made the Sledge Hammer a two-handed weapon. #34853 by cmazzullo in Build 9787.
- Add roof, landscape to house_w_5 #34863 by curstwist in Build 9787.
- Add roof, landscape to house w 4 #34848 by curstwist in Build 9787.
Features:
- Running/crouching while swimming will result in faster/slower swim speed #34770 by Night-Pryanik in Build 9768.
- Allow auto targeting mode for turrets only with installed turret control unit #34202 by Night-Pryanik in Build 9772.
- Vehicle autopilot part for patrolling / auto-farming etc #34616 by davidpwbrown in Build 9778.
- vehicles: allow multiple vehicles on a bike rack #34740 by mlangsdorf in Build 9780.
Balance:
- Add strong antibiotic: destragon. #34679 by Malkeus in Build 9762. Add a rare and unhealthy prescription drug to make use of the STRONG_ANTIBIOTIC flag.
- Martial Arts Rebalance for Taekwondo #34711 by Hymore246 in Build 9767.
- Changed celery volume to better reflect the mass-to-volume ratio in real life #34750 by y2s82 in Build 9768.
- Prevent counterattacks if tired or dead #34793 by Hymore246 in Build 9770. Fixes #25629.
- Removes capacity from cable and battery CBM #34756 by Fris0uman in Build 9773.
- Martial Arts Rebalance for Tai Chi #34790 by Hymore246 in Build 9780.
- MAINT: Change light/powerdraw values of various handheld lights #34859 by Oddant1 in Build 9787. closes #34799.
- Standardized chemical powders for 1 unit = 1/100 mol (part 1) #34833 by RDru in Build 9787.
- Standardize electric motors #34500 by ArcanErasmus in Build 9787.
Fixes:
- Fix for eating battery outside of inventory #34663 by RDru in Build 9760.
- Fix vanishing pet carriers on release #34713 by davidpwbrown in Build 9760.
- Fix unknown intensity level 4 messages #34719 by AMurkin in Build 9760.
- Fix some furn/terrain related issues #34694 by free-coffee in Build 9760.
- Burn just 1 item from a stack when refueling #34641 by AlexMooney in Build 9760. Fixes #32890 - all fuel in a stack is consumed during activities and only contributes 1 item's worth to the fire.
- npctrade: fix crash when trading with Free Merchant merchant #34708 by mlangsdorf in Build 9763.
- Fix furniture door pathfinding #34720 by KnightosMaster in Build 9763. Fixes #34646 - NPCs unable to open tent flaps.
- translocation ignores fall damage #34724 by KorGgenT in Build 9763.
- Vertical move effects #34732 by Ramza13 in Build 9763. Player can move up and down stairs while grappled.
- Fixes check for broken limbs when using muscle engines #34759 by AlexMooney in Build 9768.
- Fixed inactive incendiary grenades not exploding if thrown in fire #34769 by Night-Pryanik in Build 9768.
- Fixed "Error with crushing a hostile NPC with a car" #34743 by ipcyborg in Build 9769. Fixes #25329.
- Crafting display infinite #34726 by Ramza13 in Build 9769. Crafting with infinite water shows int max value.
- BUG: Fix redundancy error in cattail-jelly recipe #34797 by Oddant1 in Build 9771.
- Remove unneeded code from read_do_turn #34787 by KnightosMaster in Build 9772. Casual reading can now be done while out of stamina.
- Fix repair activity for tools in vehicles #34791 by ifreund in Build 9772.
- Fix immersion suit Iuse #34801 by John-Candlebury in Build 9772.
- Fixed unarmed experience scaling with only bash damage #34723 by Siersha in Build 9772.
- Fixed targeting UI issue for reach attack. #34749 by ipcyborg in Build 9773. Related to #16400 and #19258.
- Fix: Dialogs not showing while tailoring. #34804 by OzoneH3 in Build 9773. Fixes #33748.
- Followers training dialog displays predicted training level #34820 by Vollinger in Build 9778.
- Fix the density of Oxygen Cylinders #34798 by GoodRyanUS & AlexMooney in Build 9778.
- Fix "cart produces seed when on a crop tile" #34784 by Fris0uman in Build 9778.
- Free power #34773 by Karthas077 in Build 9778. Removes free power exploit.
- Broken limb debuffs #34682 by Ramza13 in Build 9778.
- Give crowbars and tools with hammers ability to pull out nails #34822 by reed501 in Build 9778.
- update isherwood special spawn #34826 by curstwist in Build 9779. the unique flag and occurance settings were impeding spawns. Should now be rare but findable.
- fix fake_spell json saving error #34843 by KorGgenT in Build 9784. Fix JSON save error with on hit effects in relic_data.
- Yet another down_matress fix #34846 by snipercup in Build 9784.
- Fix for items weighting below 1g #34835 by RDru in Build 9784.
- Repairable solar panels #34712 by mqrause in Build 9785.
- Fix incorrectly calculated vitamin values #34852 by DaviBones in Build 9787. Fix incorrectly calculated inherited vitamin values.
- Added "needs_charges requirement to ember carrier. #34856 by cmazzullo in Build 9787.
- Correct behavior of time based activites #34867 by ifreund in Build 9787.
Interface
- Autoclave menu gives more information about denials #34722 by Fris0uman in Build 9763.
- Fixed speed indicator overlapping stamina indicator #34771 by Night-Pryanik in Build 9768.
- Switched the Stats and Traits tab in the character creation screen #34729 by Siersha in Build 9769.
- Tweaked NPC "Trade how many" menu #34778 by Night-Pryanik in Build 9772.
- Installable, not dirty, bionics in inventory are always green #34786 by RDru in Build 9772.
- Updated type section of technique description #34794 by Hymore246 in Build 9772.
- Eat menu: Display volume per serving. #34803 by OzoneH3 in Build 9775. Closes #34562.
- Bionic UI: power display in kJ, J, mJ #34753 by RDru in Build 9778. Power was always displayed in kJ.
- Bionic UI: power display part 2 #34754 by Fris0uman in Build 9778.
- Add pain and fatigue to the morale window #34718 by AlexMooney in Build 9779.
Mods:
- Magiclysm - Introduces Misc Magical Items #34660 by foulman in Build 9759. Introduces tokens, coins that perform a one-way transformation into the depicted object, used for emergencies, as well as several other miscellaneous magical items.
- Fuji's Military Professions Mod #34767 by NotFuji in Build 9768. 10 Military themed professions 2 NPC classes.
- Mythological Replicas work with martial arts #34765 by LaVeyanFiend in Build 9773. Fixes #34748.
- Magiclysm - Introducing Channel Wands and Disposable Wands #34653 by foulman in Build 9774.
- [Magiclysm] add adult black dragon spawn to lair. #34809 by curstwist in Build 9777.
- Allow the shoddy laser rifle to use all heavy batteries as ammo #34829 by cmazzullo in Build 9784. Allows shoddy laser rifle (from the Aftershock mod) to use disposable batteries.
Infrastructure:
- move scope of player::position plus getters and setters to Character:: #34725 by KorGgenT in Build 9763.
- move spores() and blossoms() from player:: to Character:: #34736 by KorGgenT in Build 9763.
- Changelog thru october #34731 by kevingranade in Build 9769. Logs for the change god!
- move clothes item_groups #34796 by curstwist in Build 9772.
- finish reorganizing furniture.json #34758 by curstwist in Build 9772.
- change crossed_threshold() scope and test_crossing_threshold() parameter to Character #34761 by KorGgenT in Build 9772.
- Migrate move mode and related code from player #34762 by ifreund in Build 9772.
- Change scope of rooted() and dependent functions #34811 by KorGgenT in Build 9777.
- Fix changelog generator not fetching all PR data #34792 by KurzedMetal in Build 9778.
- Optimize ranged_balance.cpp #34489 by SlackingSleeper in Build 9778. Makes tests go vrooom. Makes it easier to read and understand the code.
- Muscle powered CBM code clean up #34706 by Fris0uman in Build 9778.
- move player::fall_asleep() and dependent functions to Character scope #34828 by KorGgenT in Build 9779.
- Simplify generic multiple activity handler #34102 by ipcyborg in Build 9780.
- Force to make activity fullscreen #34841 by EhNuhc in Build 9784. Some devices maybe not a real fullscreen,this will force make navibar hiddened.
- Enable the clang-tidy text style check #34837 by Qrox in Build 9784.
Build
- Update clang-tidy text style check #34716 by Qrox in Build 9763.
- Updated Android build process (2019-10-16) #34806 by ZhilkinSerg in Build 9776.
- Update Android precompiled dependencies (2019-10-18) #34839 by ZhilkinSerg in Build 9784.
- Python tools fixes #34842 by mlangsdorf in Build 9784.
I18N:
- Routine i18n updates on 19 Oct 2019 #34868 by BrettDong in Build 9787.
Submitted October 20, 2019 at 07:02PM by Turn478 https://ift.tt/33KdCEQ
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