So I'm a huge Hollow Knight fan and have been a huge Smash fan since Melee. I instantly fell in love with both series and after beating Hollow Knight for the first time I dreamed of him being a Smash character. With HK sales and Nintendo promoting Silksong on their official YouTube page I thought he'd be a contender if more DLC was announced, but not the first 5. That day has finally come.
Before I get to the moveset I wanna talk about my ideas and choices in creating this fighter. There are a lot of different ways to take the character, areas to focus on, etc. Hollow Knight was an honest game, so I chose to go with an honest character. By that I mean I don't want any gimmicks with gauges. He'll be straight inputs. No SOUL meter, no Focus. I want to stay as true as possible. That being said, adjustments will have to be made in the transition for gameplay and balancing purposes. Still, his moves will have their idiosyncrasies. Moves are named after aspects of HK and the animations would follow. There are no throws in HK so I didn't design any. The fighter would of course still have them.
Without further ado...
Jab: Nail
A single-hit jab attack.
Dash Attack: Nail Art - Dash Slash
A straightforward dash attack.
F-Tilt: Mark of Pride
Slash with greater range.
D-Tilt: Shade Cloak
An input-dash with partial invincibility. It has a refractory period. If you use the attack before the recharge is complete you dash with no invincibility and the animation will be different (Mothwing Cloak).
U-Tilt: Upward Slash
A basic, quick upward slash.
F-Smash: Grubberlfy's Elegy
A holy slash that releases a short-distance beam. It would have slash and projectile hitboxes.
D-Smash: Nail Arts - Cyclone Slash
A multi-hit spinning attack. Hits on both sides.
U-Smash: Abyss Shriek
Like Lucas's U-Smash but more haunted.
F-Air/B-Air: Nail Arts - Great Slash
His Bair would be a turn-around Fair and vice versa. The startup animation would be him glowing. Causes The Knight to turn around in mid-air. Can combo and KO.
D-Air: Downward Slash
Basic downward slash. Can spike.
N-Air: Thorn of Agony
Thorns grow out from The Knight's body and attack around him.
B: Vengeful Spirit / Shade Soul
A chargeable projectile. Must be fired instantly or fully charged in one sitting. Only one can be on-screen at a time.
Side-B: Crystal Heart
You charge in place and release (similar to Ike). You can cancel the move with a crouch input during the dash. High knockback during the initial release (similar to Ness Up-B). No hitbox afterward. Can be used airborne. Player may jump after canceling this move while airborne. Low lag.
Down-B: Descending Dark
While grounded, you jump up (invincibility frames on ascent) then slam toward the ground with a kind of energy eruption (hitboxes on both sides). While airborne you immediately descend at high speed.
Up-B: DreamGate
While grounded you can leave a marker. After the mark is placed, if grounded, you will teleport to the marker. Marker will disappear after 30 seconds. If airborne, 8-Way teleport. No hitboxes.
Animations/Misc
Inital Dash: Mothwing Cloak
Run: Sprintmaster
He can Wall-Cling and Wall-Jump
He can Side-B while clinging
High Air Acceleration
High Traction
Good Walk Speed
Submitted September 09, 2019 at 09:03PM by Gaujo https://ift.tt/2A4gcsI
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