1: You must be at 1 HP mask for the whole game, meaning that you will have either to let the enemies hit you until you'll remain with 1 HP mask or to run into hazards until you remain with 1 HP mask 2: Focusing is prohibited because it heals you, with the exceptions being when absorbing the Dreamers and when absorbing the Infection during the first 2 endings 3: Hot Springs are allowed for Soul recover if you use one of the 2 methods to reduce your HP masks listed above 4: Benches are allowed for map updating and Charm changing as long you use one of the 2 methods to reduce your HP masks listed above 5: Entering or exiting a dream is allowed as long you take damage to reduce your HP masks to 1 as soon as possible ( this rule also applies to the Pantheons ) ( this rule doesn't apply to the Shrine of Believers because nothing can damage you in here ) 6: You must have the full journal entry of the Primal Aspids 7: You can't kill Myla,Menderbug and the Nailsmith 8: Lifeblood Charms and Fragile Hearth are banned due to their effects, with the exception being when trying to obtain Lifeblood Core, in this case getting hit once counts as "death" and you'll have to return to last bench you've rested on excluding entering the Lifeblood Core room in where is applied rule 5 9: Fury of the Fallen and Carefree Melody are allowed because the first is a Charm that takes advantage of being with only 1 HP mask and the second makes you have a chance to avoid damage 10: Stalwart Shell and Thorns of Agony are allowed in combination with Carefree Melody due to the effect of the last one 11: Grubberfly's elegy is allowed in combination with Fury of the Fallen due to the effects that this combination produces 12: Shape of Unn, Baldur Shell and Spore Shroom are banned because they require Focusing to activate 13: Hiveblood is banned because it requires taking actual damage to activate 14: Quick and Deep focus are allowed only for overcharming purpose due to rule 2 15: Grubsong is allowed in combination with Weaversong due to the effects that this combination produces 16: The challenge is considered beaten when one of the endings is achieved 17: You have to create a new save file which can be normal Soul, Steel Soul or Godsekker mode
EXTRA and optional RULES: For those who want to make this challenge even harder ( no one ) ( you can add more than one Extra rule at once, you can have 2 added or all of them, why not? ) Ex 1: You have to get the Hunter's Mark Ex 2: You have to fully explore and map Hallowest ( and by fully I mean every single corner, even the most useless one ) Ex 3: You have to kill every dreamer and get the Monarch wings before entering the Infected Crossroads for the first time once they are triggered Ex 4: Or you fully upgrade your Nail and Soul or you upgrade all the white spells to their void variants at once ( for upgrading I mean that you can get for example Vengeful Spirit and still go for fully upgrading Nail and Soul, but getting for example Abyss Shriek locks you from upgrading Nail and Soul before getting the other 2 void spells ) Ex 5: You can only use or spells and Charms or Nail and Nail Arts during Boss fights at once Ex 6: You have to achieve all endings Ex 7: You have to get 112% completion
Submitted August 06, 2019 at 11:39PM by Kirby737 https://ift.tt/2KtkTAU
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