Wednesday, August 7, 2019

My thoughts on Fire Emblem Three Houses and why it's my new favorite FE (Golden Deer Route Spoilers)

Introduction

Oftentimes, when I finish a game that I really enjoy and want to talk about, I take to Reddit. I haven't done one on a new release game before (or a Fire Emblem game for that matter), but I always give a major spoiler warning and that remains here. This post will have spoilers for the entirety of the Golden Deer route in Fire Emblem Three Houses. I know very little about how the routes differ right now, but this will only discuss the route I have played and I honestly don't know how little or how much of this is present in other routes so I will just be discussing all of what I have played.

History

I'll briefly discuss my own experience with the Fire Emblem series. On January 18th, 2017, my interest in the series was piqued with the Fire Emblem Direct. Echoes, Heroes, and Three Houses were all announced and I was excited to play each of them. I played Heroes at launch and had fun, but my love for the series really surfaced when I played Echoes when it released. I love Echoes so much, but this post is not about that game. In early 2018, I played Path of Radiance which was fun. Then I began Blazing Blade which I finished earlier this year. Back in May, I started Awakening at the same time as a friend. I finished it in June and while I liked the game, I really wish I knew less about it going in.

Three Houses Overview

This is a game I've been waiting for since I first got into FE two and a half years ago. I bought the Seasons of Warfare Edition and bought the expansion pass off the eShop before I even had the game in my hands. Needless to say, I was excited. I tried to limit what I knew and luckily I knew very little going in. I watched the main trailers from E3 2018, the 2.13.2019 Direct, and E3 2019. I had seen the calendar system and I had seen some character art and seen some names, but I never looked too much into the different characters. I arrived at July 26th knowing very little just as I had hoped. I went with Golden Deer for two reasons: 1) Claude is hot. 2) Joe Zieja being a legendary memer on Twitter.

I played female Byleth (and yes, I did just name her Byleth) because I tend to play as female characters anyways. I used the school outfit with no cloak for most of the game. I went with normal/casual because I am not very good at FE and I just wanted a chill first playthrough. (I normally still kept myself to no deaths though and really only took advantage of casual for Blood of the Eagle and Lion because I tried to keep the Blue Lion students alive and that required some sacrifices). I maxed out all of the supports between each of the Golden Deer. So each member of the house had the highest possible support rating with every other member of the house including Byleth. I recruited (in order): Sylvain, Bernadetta, Felix, Dorothea, and Petra.

Okay, now that we have the basic overview out of the way, I want to dive into the game itself.

Presentation

I want to start by just discussing everything besides the gameplay and the story and characters since I feel those deserve their own full sections.

Soundtrack

I'm just going to get this out of the way now, the music of Three Houses absolutely slaps. I love the addition of a little bit of techno in addition to the orchestral style we know so well. It blew my mind when I got to Dubstep Emblem with Shambhala. It hit me that all that techno was foreshadowing how those that slither in the dark were always present and always waiting in the background. It's such a cool way to weave the soundtrack into the story and it just sounds really good too. And it was all done by series veterans. Takeru Kanazaki, Hiroki Morishita, and Rei Kondoh continue to deliver fantastic Fire Emblem music. It's nice to see the continued delve of FE music into unorthodox genres like the FEH Book 3 death metal and now full on dubstep. I wanna see how far they go with this.

I still need to fully think about it, but it may be my new favorite FE soundtrack. Echoes has some competition. So many of these tracks are just great bops. Tempest of Seasons, Tearing through Heaven, Fódlan Winds, Chasing Daybreak, Fierce as Fire…. The list goes on. Three Houses has amazing map themes. There's also tracks like Broken Routine (the song that plays in the monastery after Jeralt's death) that just really hit the mood they're going for. Edge of Dawn is great as both a main theme and a credits theme works very well. Broken Routine really solidified the mood that they were going for in that part of the game. I already mentioned Fierce as Fire, but Swift as Wind is another fantastic preparation theme. And finally, holy shoot, God Shattering Star is absolutely amazing. I don't know if I prefer it to Twilight of the Gods, but it is definitely not far off. Such an epic final map theme.

Graphics

I know the game has problems graphically. The texture quality is definitely not as good as it could be and I think the lighting looks a bit off sometimes. I also often noticed character models clipping into other objects and general nonsense like that. But this is still the best looking FE and I really like the graphical style.

I'm really happy we finally went back to the style of Path of Radiance and Radiant Dawn for the battle maps. I think the style worked the best and while I think the 2D sprites of the 3DS games are nice, it's great to be back to this. I'm also really glad we have much more camera freedom this time as well. But they also went even further and gave us the zoom mode. I didn't use this often, but having the option to basically play full chapters in the view used for battles and having a free moving camera for it. It really just gives a massive sense of scale to these maps and I love that.

As for the monastery, I think it mostly looks fine, but some details lack a bit of polish. Some things also started to feel kinda samey and there's not a ton of color, but that is kind of the point. The food you can order from the dining hall looked surprisingly good as well. I liked the aesthetic touches of having wyvern fliers in the air occasionally. It was also cool to just have random NPCs roaming the monastery. It added a lot of life to it. As for the animations, I think a lot of it looks good. They add a lot to support conversations and general plot moments. And of course they're badass during battle. The dancer animation is silly and I saw it most turns in the second half, but I still love it.

UI

I don't have a ton to say about the UI, but I like it. The stamp-like skill rank icons were fun in tandem with a lot of menus looking similar to paper. Having a text log is becoming a standard feature in gaming (though FE has had one since Path of Radiance), but I love being able to replay any voice line as many times as you please. This feature amused the hell out of me in Persona 5 and I just love having it. (I think Echoes may have had this, but I don't recall for sure). I really liked the wheel design used for preparation. It put all of your options clearly in front of you and really helped menuing. There's not much I disliked about it, but I do wish you could just select specific items from the convoy and then select who you want to give them to. The lack of that is the main reason why I never use the stat increasing items.

Voice Acting

This is probably one of the greatest English dubs in any video game. Pretty much every voice actor nailed it with their character. I'll obviously get into the characters themselves later, but I love how much more immersive this game was thanks to having literally every piece of dialogue voice. Heck, part 2 brought back the inter-chapter blurbs that show the map from the pre-3DS games (which I found really charming by the way) and even that is fully voiced. It made it feel like Jeralt was just telling us a story even though he's dead in part 2, but I digress. In general, it's just great voice acting. The voices are all believable and these characters feel alive.The voice cast also just varies so well from longtime veterans like Dan Woren and Jamieson Price to current stars like Erica Mendez and Robbie Daymond, to up and coming VAs like Ratana, Ben Lepley, and Zach Aguilar (yeah I know, but still) to people who have literally never done anything else before as in the case of Brittany Cox and Deva Marie Gregory. I'm sure none of that made sense if you don't keep up with English voice acting, but whatever. I just love the variety of it. It doesn't feel like your everyday LA dub. It feels like more than that when you look at this cast. Though maybe that's just me since I'm a major nerd for this kind of thing.

Gameplay

Honestly, I think this should also be broken up into two categories as well. First I'll discuss the general combat chapters and then I'll dive deep into all of the stuff you can do at Garreg Mach Monastary

Combat

There's actually a pretty decent amount of change here. Before we discuss what was added, let's discuss the removals. There's a very clear influence of Echoes on this game. I didn't expect to see a remake have this much of an impact and the next new game, but I'm not complaining. The more restrained Weapon Triangle is a clear example of that. I actually had no idea about this while playing and only learned when someone told me. I don't really give it much thought for the most part, but I like this change I think…? Regardless, they also got rid of pair up and I'm definitely OK with that. Linked attacks kind of replace it, and they're a nice cross between how Echoes did supports and how pair up worked. And going into this right after Awakening made me really feel that change.

I got almost no supports outside of those paired up together in Awakening. In Three Houses (and Echoes, but less so there due to how few there were), it felt like I was getting them all the time and I love this approach. These students spend so much time together and it just feels so natural for them to be having all these conversations where they get to know each other better. I feel like this is how supports should be and why the cast of Three Houses feels so fleshed out. All of this content and character development you get from these convos shouldn't be unlocked in a way that feels counterintuitive to how the game seems to want you to play like in Awakening and they shouldn't have a limited number in each playthrough like the 2000s FEs did. If IntSys is going to put so much work into writing all these (and now these voice actors putting their work into them as well), then I firmly believe they should be fairly easy to obtain, but still feel like a reward. Three Houses absolutely nails this approach and it really feels like a perfected form of the support system.

I actually didn't intend to have such a large side tangent on supports, but that's alright. Back on track, Three Houses added the brawling weapon type and I really love this. I'm kind of surprised that FE has never really utilized hand to hand combat considering the amount of swole dudes this series has, but it's a fun addition. I actually had Byleth use these. In addition skill levels are no longer locked to certain classes which is massive. It allows such an amazing amount of freedom to play how you want and I love that. Obviously there are some limitations with some classes being unable to use magic or brawl, but you can still hone these skills. And there's also the new authority skill that allows for better use of battalions.

I like battalions, (make a new Battalion Wars, you cowards /s) but I feel that gambits, much like spirit arts become significantly less effective the further you get into the game. They both have their uses in late game, but I found it much more effective to use my units standard weapons with no arts. They simply just did more damage and didn't use up durability. (Though I did enjoy the risk/reward of combat arts while they were useful).

Speaking of things being brought back from Echoes, but being changed to not use HP, let's talk the changes to magic in Three Houses. It almost reminds me of D&D spell slots in that they're restored between missions, but I like that tomes are gone. They don't make a lot of logical sense. Why does a book determine how much you can use magic and how does it deteriorate as you use magic. It makes more sense for the unit to get tired out by using a lot of magic and getting more efficient at using more magic in one battle. It's a good change in line with how Echoes did it (yeah Gaiden did it first, but Echoes brought the idea back and 3H refined it). They also brought the weird experience numbers for levels from Heroes instead of keeping things at 100 experience per level which I vastly prefer. It's not as big of a deal in this game though, because I tend to focus more on the skill level experience rather than the level progress and because the experience point values aren't at all focused on. It's just a small number to the side.

There's not really much else to discuss. I'm sure you all know how good the base Fire Emblem gameplay is and that all still stands. This game's combat is fun. But, there's so much more to it.

Garreg Mach Monastery

The monastery adds so much to this game. It's really funny to me that Fire Emblem now has a fishing minigame, but it's still very fun. I didn't ever get tired of it. Some of my longer fishing sessions used close to 100 bait, but it didn't faze me. I won't talk specifics yet, but I really appreciate being able to talk with the students about what's going on in the plot and doing quests that pertain to it as well. I love ludonarrative connections like this as I'll discuss more in depth later. For now, I also like the progression of your professor level allowing for more activity points during exploration as it allows the player to be able to do more as the game continues. amiibo Gazebo is probably the greatest name for anything related to amiibo and I love it a lot. It's a silly name and that's funny to me.

I found having friendly tournaments at the school's training grounds to be a really clever adaptation of the Colosseum. The dining hall is a cool way to not just increase your own support ranking your students, but also the support ranking between any two units. The choir practice is basically the exact same thing. I am a little bit mixed on the advice box, lost items, and tea parties. They're all fun, but it sometimes feels off how characters respond. For example, I once found a lost item that the game said likely belonged to someone who wore glasses. Of course, I immediately brought the item to Ignatz, the only character in the entire cast. He said it wasn't to my pure bafflement. Apparently, it belonged to Hanneman since he has a monocle. I guess it's close enough, but it felt kind of deceptive. Overall, it doesn't kill these side activities for me, but it was a bit annoying sometimes for logical conclusions about these characters ended up incorrect. It isn't all that big of a deal, it just irked me a bit is all. I actually found gifting to be a fun way to build up Byleth's support rank with others as well.

I didn't really mess around with training Byleth in Part 1, but when I had a lot more activity points and a lot less tea time in Part 2, I used the feature a lot more. Ironically, the opposite is true of instruction. I meticulously instructed my students with how I wanted to hone their skills in Part 1, but went almost entirely with auto-instruct towards the end of Part 2 once the time it took to gain one skill level became as extravagant as it did at A+ and S. I also like having group tasks as yet another way to build support. I guess I should also mention the statues and that they're fine. I was already incentivized to do all the paralogues and quests because they're additional content, but I suppose it's nice to have another reason to do so. It gives you a stupid amount of divine pulse uses (I didn't mention this before, because it's the same as Echoes Turnwheel) which is fine because I make plenty of mistakes, but wow 14 per battle is kind of overkill. Maybe it's more helpful on hard mode, but it seems kind of unnecessary.

Oh yeah, recruitment is a thing you can do. I think it's great that you can do that even if it can be a little unclear what conditions you need to reach for students to actually join you. The actual thresholds are very unclear and I think support ranking has some influence on it, but I'm not entirely sure. Gardening isn't really an activity. It's a couple of button presses that you just repeat every time you explore to get some professor points and maybe a gift or quest item. It's not at all annoying, but it isn't deep in any way either. There's also merchants that sell you things, but that's pretty standard FE so I won't go too much into other than that it was kind of satisfying to slowly unlock more of them. You can also pick up random stuff around the monastery to sell to the merchants. I think I also forgot to mention seminars which I hardly used but thought were fine. Also there's resting, which I completely avoided in Part 1 because it's just a way to make the Sword of the Creator less OP, but you get a free recharge when it upgrades and I gave Byleth plenty of other good weapons.

That was a lot of stuff. The last thing I'll mention is that the monastery barely changed in Part 2 and that kind of bothered me. I felt like it should've looked more broken down and maybe even had a location or two inaccessible. Things just felt exactly the same despite the five year gap which was strange. It's not a huge deal, but five years is a long time.

Characters

It's time. I am very happy to discuss the wonderful dorks in the Golden Deer house. I love them. Except Lorenz.

Before that I just want to say how rad it is that the game immediately gives us everyone's canon ages, heights, likes & dislikes, and a bit of their history right away in the roster menu. That's amazing!

Lorenz Hellman Gloucester

He is definitely a lot more than just an arrogant greedy elitist asshole since he does genuinely want the best for his fellow house members that aren't Claude. He isn't awful, but he just never clicked with me personally. I understand some of the appeal, but his condescending attitude and self importance just made me really dislike his character if I'm being honest. His timeskip design is actually pretty solid, but him marrying Leonie in the endings right before the credits that I got made me upset. I think it has to do with the most recent A support the unit got, and I did procrastinate on Lorenz's supports (basically I wanted all the Golden Deer supports as I said before, but I kept Lorenz on the bench at level 1 until like Chapter 12), but I still did not like that ending.

Okay, side tangent, but I'm actually fine with having the character endings being limited per playthrough, but unlock supports which are best experienced in-game, you get the same exact vibe of these from reading a list of them you can look up online (I actually don't think there's a complete list just yet, but you get my point).

Addendum I'm adding much later: I've looked back at some some of Lorenz's supports and while I don't really hate him anymore. He is a good guy at heart. He's still probably my least favorite of the Golden Deer, but he certainly isn't a bad character. I kind of let my early impressions have too much impact on my overall feelings of the character. Anyways, back to what I originally wrote.

Claude Von Riegan

I love Claude. As previously mentioned, he is a really good looking man, but he's also just a good dude. He clearly has some secrets, but they never feel foreboding. It just seems like he fears not being accepted and in some ways I relate to that. He immediately came off to me as being a much more genuine pure guy when compared to Dimitri and Edelgard. I think that was a good judgement call. Claude is a character that consistently delighted me. I loved his interesting take on the church and religion. He doesn't fully agree with it, but unlike Edelgard, he sees its place in the world. Claude is also a schemer. He doesn't take things super seriously and I really appreciate that and can kind of relate to that.

Raphael Kirsten

Raphael is a good man. He lost both of his parents and is worried about his sister and he had to sell almost everything his family owned to have a chance to potentially become a knight by coming to Garreg Mach. And regardless of the mess his life is in and how everything depends on how well he does, he's just an incredibly cheerful guy who is encouraging and focuses on his training. His relationship with his sister Maya is adorable and I loved seeing her indirect impact throughout his supports. Raphael understands his weaknesses and isn't afraid to combat them. I have so much respect for my man, Raph. Also, he has really great supports with Shamir and Ignatz.

Ignatz Victor

Ignatz is such a relatable guy for me. Our situations aren't 1:1 but I really feel his passion for something that his parents probably wouldn't approve of and feeling like you need to hide things from them. Ignatz was never all that great for me on the battlefield and I love that because that's his struggle. His parents want him to be a knight and he's just not cut out for that. He is an artist. He is incredibly talented and incredibly passionate about, but feels like he can't ever make anything out of it. Despite that he still refuses to give up and just continues to put his soul into his works when he can. It's admirable and I love that about him. I got actively excited for each new support of his. He's probably up there as an all time favorite. TLDR, he's adorable and I often see my struggles on his own.

Leonie Pinelli

Ok, so I absolutely adore this woman. She is honestly an all time favorite FE character for me much like Ignatz. I know a lot of people dislike her because she doesn't shut up about Jeralt (she does actually by the way), but I won't shut up about this game (and Persona 5). If I can talk all about this game I love then Leonie can absolutely talk about the man who changed the course of her life that she is finally being reunited with after six years. I'd be excited too. Talking to her after Jeralt's death (I mean in the monastery, not her B support with Byleth, that's not great) hit me hard. I could feel her sadness and anger at Kronya. I actually let her have the killing hit on Kronya and she spit out pure anger at her for what happened. It was a great moment. And post timeskip she comes to want to avenge Jeralt and looks up to and out for Byleth. I think it's great.

Jeralt aside, Leonie is just really sweet and doesn't want to squander what she has. She knows the sacrifices it took to get to where she is and she wants to repay those favors. Her supports with Raphael (which are some of my favorites) really show how much she hates wasting things and how that helps with her goals of wanting to help people as a mercenary. I do definitely understand why people dislike Leonie. But we just clicked the moment she introduced herself in the Golden Deer classroom and she's quickly become a favorite of mine. I really love this character.

Byleth Eisner

I came to like Byleth a lot more than I expected to. She is still a blank slate protagonist, but I like that they went the Persona route with her, letting you pick her lines and kind of deciding how she reacts to everything. Part of me still wishes those selections were voiced, but I don't mind it too much. I'll talk about Jeralt's death more later, but for now, I'll just say that the game managed to perfectly portray how Byleth felt with just facial expressions and her brief line options. I really felt that sadness.

Hilda Valentine Gonoreil

Hilda! Hilda! Hilda! She's great. Hilda is a character that I kind of liked at the beginning and really love at the end. To start, I just like the name Hilda. It's adorable. I really like that in reality, she isn't really lazy, she just doesn't want to disappoint people. I kind of respect that in some ways. She can be a bit of a manipulative bitch sometimes, but in the end, Hilda really cares. And she even came up with a plan in Part 2 that actually really helped. She's a lot more capable than she lets on.

Lysithea von Ordelia

She's another character that really grew on me. It's kind of ironic that her being whiny about not wanting to be treated like a kid is exactly why I saw her as a child sometimes. Regardless, her backstory of having been experimented on by those who slither and that leading to her shortened lifespan did a really good job of explaining why she is the way she is. She's so driven, but doesn't care about the future and just wants to do the best she can with what time she has left. It's admirable that she hasn't given up and the moment in Byleth' A support with her where her professor vowed to find a way to undo what was done to her. Just a really great moment and it put a solid cap on her character plotline.

Marianne von Edmund

Much like Lysithea, Marianne's personality becomes much more understandable once you actually learn her backstory. She never felt comfortable around people because she was always worried about her crest and the curse surrounding it. That in combination with the disappearance of her parents and a distant adoptive father led her to feeling helpless and unable to do anything. She was even suicidal to an extent with her begging the Goddess to take her life. That detail really took me aback, but that was all in the past. She has the most clear development of any character during the five years between the two parts. Post timeskip Marianne is so much more comfortable with her friends and much more confident in herself. I really enjoyed seeing the progress that she had made. (Side note: I'm still disappointed she doesn't have a support with Bernadetta).

And that's it for the Golden Deer. I don't plan to discuss those I recruited from other houses too deeply, but I did really enjoy Bernadetta and Sylvain with Sylvain also being a pretty enjoyable character. I don't have a lot to say about the Church of Seiros characters if I'm being completely honest. I enjoy Catherine, Shamir, and Alois, but I don't have much else to say about them. Alois bad puns are so bad that I find them funny and Shamir shooting bugs is funny.

I think the timeskip is cool, but much like with gameplay, I don't think it really impacted many of the characters as much as I felt it could've. I get that it's because you can still get a lot of the same supports from Part 1 here, but it still felt off seeing the characters barely change.

That being said, Entrance Hall Gatekeeper is an incredibly deep character and I loved seeing him develop throughout the story. Memes aside, I did find him to be really endearing during my playthrough and I was really glad to see others sharing the sentiment. However, my man Dark Merchant is severely under-discussed. His voice absolutely doesn't fit the character and I love that so much. He sounds like a perfectly friendly guy and I've found that to be really funny.

Story

Phew, we're almost there. All that's left is the story and then we're done here. They packed a ton into only 22 Chapters. I typically go chronologically and talk about the plot bit by bit with these sort of posts, but I honestly don't clearly remember which things happened in which specific chapter and a lot of my thoughts aren't directly about one certain chapter. I will talk about the specific chapter if I remember them.

The first couple chapters were fine. I liked how they introduced you to the students and really let you think it through with all the stats and character details on the table. I can't believe they brought back Fog of War on Chapter 3. That's wild. I liked a lot of the early stuff because it allowed for a lot of time to unlock supports (I loved consistent binges of them between missions) while also slowly establishing important things about Fódlan that would pay off later in the plot when things led to war.

Speaking of Fódlan, I was really happy with how the history of the continent was handled. I liked that you could almost immediately check out the books in the library to get some lore. And oh my gosh, I love it when stories have an exact year in which they take place. I get that it's a fictional calendar, but I just love having exact years and dates for events in fiction. I'm not exactly sure why I love this but I do crests are fascinating as well as is the whole dynamic of Nobles and commoners. Also, it took me way too long to realize that the Crest of Flames is a Fire Emblem. Apparently, the Fire Emblem theme actually plays when Hanneman tells you about the Crest. I actually think the opening does a great job of giving you important info about the history of Fódlan while also basically giving you nothing. I watched it again for my second playthrough and wow, it says a lot more when you actually understand why Nemesis is getting shanked by Seiros.

And speaking of being stabbed brutally: wow, this game gets dark sometimes. You have several character backstories like Byleth getting her heart replaced by Rhea as a baby (that is how that happened, right?), Lysithea's life being shortened due to her literally being experimented on, and Marianne literally wanting the Goddess to end her life. There's also a decent more blood than I'd expect from an FE and I honestly feel like this game pushed the T rating a bit sometimes. I mean, the children of the Goddess literally getting their hearts torn out of their bodies to be used for weapons by humans ie really, really messed up. And I also feel that due to the timeskip and the focus on everyday life, we also see a lot more on war and how that affects people.

On a somewhat related note, Byleth losing her father in Chapter 9 really hit me hard and made me really feel for the character. My own father passed away about six months ago now. They portrayed what it really is like to try and get back into the world after something like that. The song Broken Routine alongside exploring Garreg Mach and talking to everyone legitimately got tears out of me. I know it's a meme that all Fire Emblem dads die, but I really thought Jeralt could be our exception. It's also a difference of actually growing to love this character. When Greil dies two hours into Path of Radiance, I didn't really feel much if I'm being honest. But when Jeralt was slain forty hours into my playthrough of Three Houses, it really hurt. That was what put this game on the limited list of games that have gotten me to cry. As sad as it was for me, I have to say that it was all executed incredibly well. It was honestly one of the moments where I realized just how special this game is.

But that just goes to show how excellently I feel this game executes the ludonarrative synchronization with how you can talk with students throughout the game to get a better idea on how the battles you fight actually affect the world around them. (Ludonarrative synchronization is basically the story and gameplay working together).

The early memes of the church being evil actually didn't completely come true…. I don't know, I honestly think a lot of things in this game are morally gray. I don't think any side of the war was objectively correct. I agree more with the cause of the Alliance more so than the Empire in this particular playthrough, but I'm not sure that Edelgard's way of thinking is completely wrong either. I think that they certainly didn't go about it in the best way, but at the same time, I don't know that had a better choice. I don't yet because I have yet to play that route and as such I think this game went about having multiple routes in a great way. I haven't played Fates, but I think the comparisons are obvious. (I've already seen them be made).

These routes seem inherently connected and you have much more free rein to choose any of them or all of them. You don't have to buy the game again. I also like this approach because it means you can also have characters from other paths join you on whichever one you choose and I just want to see the other sides of the story. I also love that they just give you your whole cast from the get-go so that all of your house members get time to talk during the story. I really love the moments where the entire house is on screen. Those are super fun.

In conclusion, I think there's a lot to enjoy about the plot in this game and I could probably say a lot more, but this post is incredibly long as is.

Conclusion

To wrap things up, I just want to discuss my plans with this game and drop a TLDR just as a final summary of my thoughts on this Three Houses route.

The Future

I immediately started a second playthrough and played up to my selection of the Black Eagle house the minute I finished my first playthrough. I don't know when I'll finish it or if I'll do another post about it, but I definitely still love this game and I'm not completely burned out yet. (though I did take a break to play Captain Toad Treasure Tracker after I played the prologue a second time) I also plan on playing the DLC when it comes out should I have the time to. I'm not entirely sure what to expect, but I really can't see more Three Houses content being a bad thing.

TLDR

Fire Emblem Three Houses is an incredible video game and an all time favorite of mine. The gameplay is great as I've come to expect while innovating in new ways that I loved seeing. The voice acting adds so much life to the game and the characters. Those characters are also really well written and I'm glad the new approach to supports gave them all so much development and screen time. The soundtrack is an absolute banger. And finally, the story was a fun take on Fire Emblem with some elements I didn't expect. This is a stellar game, but since you're reading a spoiler-y post on it, I probably don't need to tell you that.

And that's it. I hope you enjoyed this and I appreciate you reading this. If you have any comments or questions about this, please them and I'll try to get back to you. I love this game and really wanted to talk about it and I'm sure I've inevitably forgotten a couple things. Regardless, I appreciate you giving me a chance here and have a nice morning/day/evening/night.



Submitted August 08, 2019 at 05:45AM by thepiemaster51 https://ift.tt/2YEagW5

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