Introduction:
Sigil, the toroidal city at the top of an infinite spire, is a place for almost everything, including those with dragon's blood in their veins. Ahkzari Bahir embraces this heritage. Born a Spellscale, creatures descending from sorcerers that resemble scaled elves (also, unfortunately, the victims of rather poor official art), Ahkzari leverages her innate arcane talents by pursuing sorcery. She overtly seeks a comfortable life from the gains of adventuring while nursing the hope that she can correct a terrible injustice from her past. Ahkzari will be joining a guild for low to mid level planes-hopping adventures in a 3.5e game focused on the shortcomings of the classic alignments.
Physical appearance / Gear:
An 18-year-old 'emerald' spellscale, Ahkzari's skin is covered in green scales, primarily a vibrant emerald green with splotches of deeper viridian. Teal scales stand out around her wrists, ankles and the 'nails' of her fingers and toes. Her brow is marked with yellow-green scales. Her eyes are gold with reptilian-like slit pupils. She possesses draconic wings which match her scale colors. Her hair, a green so dark it's almost black, is drawn back in a loose ponytail that she often leaves hanging over her right shoulder.
As a matter of practicality, Ahkzari prefers simple clothing, primarily a hooded, tan robe ( similar to https://images.app.goo.gl/9Sj55WKB2TrfxVLN8) with half length sleeves). The only personal effect of much value to Ahkzari is the small, metal star and nebula holy symbol of Bahamut (https://images.app.goo.gl/E8sHiGDjLuN1xw3f8).
Personality:
Having spent the past 8 years on the streets of the hive and seen all the horrors therein, Ahkzari is generally distrustful of new people. She generally greets strangers with an acerbic tongue and open suspicion. Much to her own annoyance, however, Ahkzari is well aware that she can't possibly do the things she needs to without some help. To that end, she'll work with others on a transnational basis until they prove themselves to be trustworthy or otherwise.
Background:
Ahkzari was born into a time of meta-cosmic uncertainty when the souls of the dead seemed to be ending up in the wrong planes. This uncertainty shaped her life from the moment her younger sister was born, the same moment her mother died. Her father, in fear of the nine hells, or the abyss, or some other horror abandoned his previous devotion to Bahamut and joined the Dustmen, Sigil's keepers of the dead, seeking true death rather than even risking his family's eternal torment. The self suppressive life was difficult for two young girls and eventually Ahkzari's sister ran away only to turn up again dead and reanimated. While this was horrifying, it was her father's seeming complicity and lack of evident concern that ultimate drove Ahkzari to choose a hard life on the streets over living with the husk of her family. Eventually falling in with a group of other street kids, she leveraged her wits and magical talent to Survive until one of her companions, seeking a big score, managed to rile up the trigger happy police and forced the whole group to disband. After some reflection, Ahkzari decided it was time to leave life on the streets behind and joined an adventures guild both to survive and perhaps make enough money to raise her sister.
Submitted July 29, 2019 at 04:28AM by Sume_Gai https://ift.tt/2ZjqgJ2
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