Changes for: March 18, 2019-March 24, 2019
Covers builds: 8623-8656
Minor changes and fixes not listed.
Content:
- Mainline galea helmet from Medieval Stuff mod #28753 by Rail-Runner in Build 8623.
- Adds beaded curtain and some jewelry #28721 by curstwist in Build 8624. "Adds a beaded curtain doorway, beaded bracelet, beaded necklace & wooden beads"
- Added a bandits' forest roadblock made of tree trunks #28761 by Night-Pryanik in Build 8624. Added a bandits' forest roadblock made of tree trunks
- Added heater and vehicle heater #28706 by davidpwbrown in Build 8626. "Added a heater item and a vehicle heater part"
- Add almond milk, soy milk, and a method to produce almond milk. #28771 by umsretuza in Build 8626. Add almond milk, soy milk, and a method to produce almond milk using shelled almonds and water.
- Add item version of new lab bot, fix skitterbot deactivation #28786 by Photoloss in Build 8626. Adds inactive lab bot item
- Added a new two-tile motel #28754 by Night-Pryanik in Build 8627
- New surface lab building / research facility #28722 by I-am-Erk in Build 8629. Adds a new large facility to be the surface entrance for secret Labs.
- Split "accessory" gunmod slot into separate slots #28757 by Rail-Runnerin Build 8630. Adds 2 extra gunmod slots (brass catcher and sling) and change brass catcher and sling gunmods to be installed into them.
- Mainline conical helmet from Medieval Stuff mod #28800 by Rail-Runner in Build 8630.
- Adds Animal Pound Roof #28806 by curstwist in Build 8631. Adds roof to animal pound and 2 nested chunks.
- Mainline lorica segmentata from Medieval Stuff mod #28820 by Rail-Runner in Build 8636
- Mainline wattle-and-daub walls from More Survival Tools mod #28822 by Rail-Runner in Build 8636. Adding variery. Those walls seem like a viable choice for wilderness construction while nails aren't available.
- Adds animal shelter roof #28831 by curstwist in Build 8636
- Makeshift War Scythe And War Scythe #28780 by Fris0uman in Build 8640. Alternative recipe for war scythe.
- Facial hair (second attempt) #28439 by nexusmrsep in Build 8641. Adds facial hair that can be chosen at chargen.
- Make the craftable wooden table placeable #28531 by l29ah in Build 8641. Make the craftable wooden table placeable.
- Updated and Added a roof to home improvement superstore #28764 by LovamKicsiGazsii in Build 8641
- Deprecate fictional martial arts. #28874 by kevingranade in Build 8641. Deprecates fictional 5 venoms martial arts by moving them to an isolated file and disabling the mutation that provides access to them.
- Adds antique store roof #28859 by curstwist in Build 8644. Adds roof to antique store and updates back of antique store. Includes one new nested map.
- Adds dispensary roofs #28862 by curstwist in Build 8644. Adds roof to 3 dispensary shops, adds 2 new nested maps.
- Mainline clay pellets from More Survival Tools mod #28810 by Rail-Runner in Build 8648.
- Replace copper cable recipe with a more sensible one #28869 by Rail-Runner in Build 8651. Replace copper cable recipe with a more sensible one, which actually involves drawing copper wire from heated copper. Also adds a disassembly recipe to obtain copper from cables.
- Update Retrodays Tileset - Hulks #28928 by halfahermit in Build 8654. This adds some missing tiles, including all of the new monsters.
- Add sheet metal forging and welding recipes #28843 by Rail-Runner in Build 8655. Add crafting recipes to forge sheet metal and its smaller variant from steel, or to weld large sheet metal from small pieces.
- Adds roof to arcade #28925 by curstwist in Build 8655. Adds roof to arcade and gives grass added variety.
- Adds coffee shop roofs #28936 by curstwist in Build 8655
Features:
- monsters: allow pets to wear armor #28646 by mlangsdorf in Build 8624. monsters: allow pets to wear armor.
- Add a debug menu item to set NPC's attitude #28785 by fungusakafungus in Build 8624. Allow to set NPC's attitude via debug menu
- Add support for NPCs fleeing and following a player who is fleeing #28760 by mlangsdorf in Build 8629. Add support for NPCs fleeing and following a player who is fleeing.
- npcmove: improve NPC pathfinding when running from fire or threats #28840 by mlangsdorf in Build 8641. npcmove: improve NPC pathfinding when running from fire or threats.
- Joint Servo CBM #28574 by nexusmrsep in Build 8644. Idea from Discourse Forum. CBM that acts as a "reverse" Joint Torsion Ratchet CBM Servomotors installed in leg joints provide power-assisted movement, thus faster movement
- Reload all guns and magazines #28245 by kevingranade in Build 8648. "Reload all guns and magazines in inventory if reload command is repeatedly triggered."
- Auto-use oxygen tanks in asthma attack #28939 by nexusmrsep in Build 8656. This is costly and in consequence potentially dangerous (asthma attack when running from a horde), as I synchronized move cost with the manual use (500 moves vs 40 for inhaler)
Balance:
- Make wild animal spawn unaffected by main spawn setting. #28701 by Vasyan2006 in Build 8640. Make wild animal spawn unaffected by main spawn setting
- Cbm removal failure #28858 by Fris0uman in Build 8647. Failure of removal of a CBM uses same logic for damage as failure of install
- adjust roof access for animal shelter & pound #28894 by curstwist in Build 8648. Adjusts type of roof access to match nested map chunks
- balances roof access abandoned storefronts #28895 by curstwist in Build 8648. Adjusts type of roof access to match nested map chunks
- adjusts roof access for abandoned warehouses #28921 by curstwist in Build 8655. Removed nested chunks from 3 warehouses and added ladder access to one.
Fixes:
- vehicles: calculate static drag for parked vehicles correctly #28768 by mlangsdorf in Build 8624. vehicles: calculate static drag for parked vehicles correctly
- Fix height of mouse view for NPCs #28774 by fungusakafungus in Build 8626. Show more info/use all available space when looking at NPCs via mouse view.
- Allow sapiovores to get cannibalism benefits if they are spiritual #28758 by anothersimulacrum in Build 8629. Sapiovores receive cannibalism benefits if they are spiritual.
- Fix errors on crafting canned/jarred/vacuumed foods #28725 by Hirmuolio in Build 8629. Fixes game crash on jarring/canning/vacuum sealing.
- Fix liquid temperature for map liquid sources #28784 by Hirmuolio in Build 8629. Fix temperature for liquids that come from the map.
- Change player spriteflipping trigger from hardcoded keys to plmove #27959 by ThinkInvis in Build 8632. "Make player spriteflip happen on player move, instead of directly on left/right keypress"
- Fixed crash when starting a new camp and disappearing camp #28821 by davidpwbrown in Build 8632. Fixed two bugs with faction camps.
- Fixed is_floating check #28824 by davidpwbrown in Build 8632. Fixes #28777 - Boats were sometimes not driveable.
- fix pixel minimap height with toggle #28823 by KorGgenT in Build 8632. setting the pixel minimap height to 0 actually sets it to a correct height. N actually toggles the pixel minimap, as well.
- Remove camp overseer from new camp #28826 by davidpwbrown in Build 8632. Removal of camp overseer from new camps.
- json: fix fire_resist value of copper #28834 by Alan Brady in Build 8635. Bugfixes "Fix copper pot burning in normal fire"
- items: fix boiling quality for items with toolmods #28830 by Alan Brady in Build 8636
- items: fix removing irremovable toolmods #28835 by Alan Brady in Build 8636. "Fix installing irremovable toolmods on other tools exploit"
- items: fix cash card sorting in inventory #28842 by Alan Brady in Build 8636. Fix cash card sorting changing as you drop them.
- fix debug editmap #28838 by KorGgenT in Build 8636. With the panel PR, editmap broke. this is to fix the crash.
- Fix brass catcher slot on Leadworks revolver #28844 by Rail-Runnerin Build 8636. Prevents installing brass catcher on a revolver. Fixes #28833 unless there are other guns with the same issue.
- Removed SUPPORTS_ROOF flag from chainlink fence and chickenwire fence #28871 by Night-Pryanik in Build 8641.
- Fix examining of items with a capitalized access key when trading #28606 by iordanivanov in Build 8644. Fix examining of items with a capitalized access key when trading.
- Fix water tanks not being able to fill containers. #28887 by I-am-Erk in Build 8644. Adds missing examine action to hot water tanks.
- Fix infinitely wet starting items #28818 by ZhilkinSerg in Build 8645. Fix #14437.
- Fix Thunder Hearing Effect Underground #28857 by SantosValourion in Build 8648. Hearing Thunder Unground now based on hearing Modifier and not traits.
- Companion_choose() guard fix #28896 by davidpwbrown in Build 8648. Change to the logic so that guarding NPCs already out on missions can't be used in new missions.
- Fix all items being kegs #28903 by I-am-Erk in Build 8648. Bugfixes "Fixes all items being kegs.
- Added z-level and dist check for companion choose #28909 by davidpwbrown in Build 8652. #28896 needed a bit more checking to make sure weird cases wouldnt allow companions to be chosen for missions when they shouldnt be.
Interface
- Advanced inventory: allow sorting items by ammo/charge type. #28730 by anonym in Build 8626. For each ammo type its guns, tools, magazines and actual ammunition/charges will group together, in that order, with non-ammo items sorted last. Open AIM, open the sorting prompt (s) then select "ammo/charge type"
- Examine fireplaces, braziers, etc to start fires #28790 by halfahermit in Build 8626. It's easy to apply a lighter onto the wrong tile and set something important on fire. This gives an alternate interface for starting fires that's a little safer.
- Added scent map displaying functionality to tiles version #28789 by cafeoh in Build 8626. The View Scentmap keybinding hasn't been implemented in the Tiles version. This might be useful to debug later features (like implementing wind).
- Multiple Sidebar Panel Layouts #28152 by KorGgenT in Build 8628. Multiple Sidebar Panel Layouts
- Added third mode for diagonal movements with Shift and Ctrl modifiers #28388 by ZhilkinSerg in Build 8640. cursor keys using CTRL and SHIFT modifiers"
- Item menu option to favorite and unfavorite items #28105 by IronRex in Build 8641. Adds item menu option to f favorite and unfavorite items. Favorite items will appear a different color in inventory screens.
- Preselect last played world and character in the load menu #28408 by DarkDaskin in Build 8641. The load menu always has the first world/character preselected. This change preselects last played ones instead.
Performance
- Code optimizations reported by static code analysis (2019-03-19) #28815 by ZhilkinSerg in Build 8634.
- Code optimizations reported by static code analysis (2019-03-20) #28847 by ZhilkinSerg in Build 8638
- Code optimizations reported by static code analysis (2019-03-22) #28913 by ZhilkinSerg in Build 8653
Infrastructure:
- Use ret_val<bool> for fertilizer checks #28752 by prutschman in Build 8624. I'd been using a string to give a failure reason, with a blank string indicating success. Later, I discovered ret_val.
- npctalk: add npc_class change, remove_effect/trait, and consume_item #28773 by mlangsdorf in Build 8624. Add JSON parsers and effect setters for the new dialogue effects.
- Json changes for the new temperature system #28392 by Hirmuolio in Build 8629. The new temperature system usually gets the item thermal attributes from its materials. But the materials do not always reflect the properties of the item. This adds "primary_material" to these items. The properties of this material are used for temperature calculations of this item.
- Create JSON_ROOF_MAPGEN.md #28802 by curstwist in Build 8630. Guide for adding json roofs.
- vehicles JSON: convert military vehicles to parts format #28817 by mlangsdorf in Build 8632. Infrastructure "vehicles JSON: convert military vehicles to parts format.
- Add "from" hint to overmap special connections #28846 by ralreegorganon in Build 8637. "Add 'from' hint to overmap special connections".
- Add doc/OVERMAP.md #28845 by ralreegorganon in Build 8637. I added a new attribute to overmap_connection, and went to update the documentation. There was no documentation.
- Allow specifying graffiti in JSON mapgen #28875 by ralreegorganon in Build 8641. The existing graffiti implementation is a useful mechanism for environmental storytelling/flavor, but it was not possible to specify graffiti in JSON mapgen; graffiti could only be created by the player in game.
- Toggle city labels revert key name #28912 by davidpwbrown in Build 8649
- Jsonized keg capacity #28906 by ZhilkinSerg in Build 8652. Store keg capacity in furniture json.
- Allow compilation with BACKTRACE set and MS Visual studio #28938 by neitsa in Build 8655. Build "Allow compilation with BACKTRACE set and MS Visual studio.
Mods
MAC OS:
- Updated gcc libraries for Mac OS X guide. #28852 by cburns2017 in Build 8637. Update gcc install for Mac OS X instructions.
I18N:
Submitted March 24, 2019 at 05:54PM by Turn478 https://ift.tt/2Op1T8f
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