Professor's Office - Office policy is to knock first, as stepping into his office without permission is to allow various magical defenses to engage.
The professor, past the preliminary stages of his curriculum, was now ready to breath a little more life into the class ... and it only took until first term's end. He had created a curriculum based on his pool of experiences in the world of dark arts, the defense thereof, and his multitude of duels in his years of dueling for sport. Not the mention the several duels in his Hogwarts years that were most definitely not for sport. To be able to aid in his students' skills in a situation like that, he would be most proud, and that, he thinks, he why he teaches more than anything.
He's dressed today in a navy vest with a white undershirt, and navy pants, a much more suitably muggle attire than his usual, the same with his last class, perhaps he's simply adopting this style, having taken note of the way most dressed nowadays with a lot more muggle fashion mixed in than not.
He's seated at the desk in the front of his room as usual, two chalkboards behind them, one with the words "Lesson 2.1" written. He waits for the class to fill, and then, he begins.
"Hello, class." It's clear he's far more chipper than he was during the previous lesson right off the bat. He flicks with his wand the door at the classroom's entrance to bring it to a close. Late students were welcome to come in, he didn't dock points for tardiness and stated as much during his first lesson. He was a brilliant student and was late more often than not, and it was unfair in his eyes to punish something as trivial as a tardiness.
"I'd like for you all to drop off your essays in the bin over here—" He lifts the bin, giving it a few cursory shakes, then sets it down, "—by the end of class. I hope the assignment and whatever research you all conducted was informative, and I hope you got along with your classmates. I apologize for any confusion behind essay length. For those who did not hear my announcement and wrote above and beyond, you'll receive extra credit so long as the paper is sound."
And with that said, he stands, not willing to give much more thought to his ... poor choice of words, and flicks his wand at the chalkboard.
The enchanted chalk lifts itself and writes on the blackboard "Lesson 2.1: Combative Combination Tactics"
"Now, after the term, we'll be spending some more time working on the intricacies of combative spells, jinxes, and curses that can help you all get a leg up during an emergency. For these lessons, whatever we use as a target, be it a dummy or a classmate, you must envision them as more than just a person. There are beings out there that would do you harm as well, there are dark forces beyond wizardkind. I will be putting my expertise in the field of dueling to use from here on out, and I hope to instill within you all a good deal of tactical skill."
The room today is set up with the desks off to the side, but there's enough room for the students to sit should they squeeze in a bit. It was a spacious classroom, and this was a space that would be needed.
"Magic when used in unison can be more powerful, so long as there is cohesion amongst wizards. This school has suffered harrowing battles and it is for this reason our students must be prepared. A powerful dark wizard can defeat the average student ... but our students are not average. And together you are greater than the sum of your parts. So, we will be pairing up once more today, and we will be trying out a combination of spells in order to subdue an opponent."
"Step back, please," he commands, bringing forward his wand, twirling it, making various other shapes in order to direct his magic, and near the entrance rises two protective mats that unfurl along the length of the open space in the classroom. They're just about a perfect fit, are firm yet soft to the touch, and should provide good enough protection in case of an incident.
"Let's begin."
The Lesson:
The professor's lesson highlights two distinct forms of magical cooperation. There are the spells that compliment each other, and there are spells that can be used at once to amplify power. There are anecdotes and studies of sole wizards using multiple wands to amplify their magic, however, this is dangerous and not something one should strive to do even in an emergency.
The first combination he mentions involves the Orbis Jinx. "Now, students, this spell can be rather tough to nail, and so it is important to involve a partner. While it is most definitely possible to use without the help of another wizard, that's rather advanced and something I'd rather work towards. And since today we're learning about cooperative physical magics, it'd be best to teach its use as typically intended."
He gathers one volunteer. The student, a Gryffindor, is told to use the levitation charm to gently raise the a classroom dummy. Once it is lifted, the professor raises his wand towards the floating object. "Now, class, the hand movement is not complex, but enunciate properly the incantation. There is never leeway with a spell of such precision, and while we'll be using dummies, there is no need to viciously slam them to the ground. I find that the intent behind this jinx should be one of containment and escape, rather than to deal damage. This combination of magics can subdue an opponent and can allow for a successful escape or disarmament."
"Orbis," he chants, a blue light wisping from his wand, circling and constraining the target, and lowering them to the ground. His spell use here is gentle compared to the typical result which is usually stronger. The dummy is forced to the mat, pressing firm into it, and it's clear that with enough force it could probably break a person into the ground should such force be necessary.
He explains a little more about the spell's intricacies and then moves on to the next type of cooperative magic, which would be using the same spell to amplify magic.
He picks a volunteer from the class, explains the whip like movement of the Ventus Jinx, then, would attempt to use the spell in unison with the student to capture the dummy in a contained hurricane. (Non-NPC volunteer needed, first come first serve)
After the demonstration, the professor goes on to explain the variations of the spell. It is powerful enough on its own to force away objects with a gust of wind or to trap in the winds, but together, it has been used to distract and disrupt the flight of dragons during capture missions. (This is not canon, but anecdotal things like this seem possible with the right set of wizards, so who knows?)
When he is done giving advice into proper spell use, he would roll out various other dummies, and tell the students to group up. They would first try the Levitation-Orbis combo twice, switching off who does which spell, then they would try to use the Ventus Jinx in unison.
"And remember, it's possible for any to use magic with another, but the intent needs to be similar if not exactly the same. Friends would work best for this, but don't shy away from other partners, who knows what affects you'll find?"
And so the practical portion begins, and he keeps an eye out for those needing help.
TL;DR: Essays are due! There will be a link for them below. The professor is back to his relative normal and is teaching what he's most passionate about, which would be defensive/combative magics. He highlights how working with a partner when the situation is dire is possible, and shows the Orbis Jinx in tandem with the Levitation Charm, as well as the Ventus Jinx, going in depth as to how they function and how to properly practice for those not too familiar. Their combinations can prove deadly or at least open up a chance at escape in dire situations. Students are to pair up with whoever they wish and are to practice all magics utilized within the lesson.
What Is Expected Of You:
Firstly here is a link to a Google Form in which you may write a paragraph in your character's style for the essay that was issued last class. Partners can use the same passage if you guys want to coordinate, however, it's more fun to write as your own characters, and as stated on the form the professor assumes most just split the assignment in half. This is not necessary, but something I thought would be fun and can potentially be shared with the community, and the one with the "highest grade" will receive house points. This is NOT essay length, it can be short and sweet, but something with substance, something your character would actually write to their ability.
Volunteers for the Ventus demonstration are needed! Potential for house points there, you can choose to roll or not unlike the others that must roll.
Pick a partner, and determine IC what you will be doing first. There are 3 portions to this if you break it down to the bare essentials:
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One partner will use the Levitation Charm on a dummy, the other will use the Orbis Jinx.
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They will then switch who uses what spell.
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Ventus will then be used in unison on a dummy to either push it away or capture it within a binding wind.
Assume things are evenly spaced out, try not to impede on other students, the professor would have thought this out and is of course ready to deflect anything that needs deflecting.
For once I will have students rolling for success, and there will be DADA modifiers based on class presence. If you feel your character is good enough and that a shitty roll does not reflect their skill I am absolutely fine with straight RPing.
Name | DADA Modifier |
---|---|
Bernadette Hollister | +4 |
Yves Montgomery | +2 |
Joseph Aguilar | +3 |
Alain Allgood | +3 |
Geralt Albrecht | +2 |
Maya Broge | +2 |
Soren Andreassen | +1 |
Edward Seymour | +3 |
Henry Seymour | +2 |
Isobella Avery | +1 |
Ewan Steward | +1 |
You will be rolling 3d10s formatted as exemplified below:
[[1d10 Orbis]]/u/rollme
[[1d10 Levitation]]/u/rollme
[[1d10 Ventus]]/u/rollme
You should state what you've rolled to your partner, so that the totals can be added together. Roleplay as you see fit, but take the total into account. If one messes up, the other's execution of a spell can offset the issues by a little bit. When Role-playing, it may be tough to explicitly state the effect of the spell, so break it into one half for each. The one using the Orbis Jinx finishes off that portion of the thread, ultimately determing the result, and when its time for the next person to use the Orbis Jinx, they will do the same. The Ventus Jinx in tandem would follow. Anything 20 and above get bonuses there.
OOC: A bit convoluted, I know, but ask if you have any questions. It's a varied lesson, meant to provide a lot of possibilities and hopefully teach the students something useful.
Submitted December 17, 2018 at 08:05PM by DolphinDoom https://ift.tt/2PIdkqD
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