Stream Notes for Dead by Daylight Developer Stream #113
Link to Stream on Twitch [43min]
Things that are in-quotes are taken directly from the stream.
If there are any formatting issues, please let me know.
If you haven't followed the Hallowed Blight 2-D cinematics, you can watch the series of videos here.
On the Show Today
Mark Desmarais - Game Designer
Patricia - Community Manager
Philippe Ivanovic - Artistic Director
Mathieu Cote - Game Director
Stream Summary
- Announcements
- TwitchCon
- Artwork, Costume, and Pumpkin Contest
- Misc. Hallowed Blight News
- 2-D Cinematics
- Regarding Readjustments
- Farming
- Lore Explanation
- Vial Issues
- Bloodrush Event - Nov 5th–12th
- Hallowed Blight Panel (w/Phil)
- Around the Web
TwitchCon
Mathieu - "We threw together the first, official Dead By Daylight party. The highlight of the trip: in California, they have scooters you can get on the street. [There was] a great idea of getting us to go on a ride. You can see a lot of pleasant people who are now bound forever in this group known as...I'm not sure of the name yet. We will likely do more parties like this."
Artwork, Costume, and Pumpkin Carving Contest(s)
Patricia - "We did a contest for the costume, pumpkin carving, and artwork for Halloween. It ends tomorrow; probably around 7pm EDT. We will announce the winners Friday, November 9th."
Mathieu - "It's the same we do with all the other contests of the sort: there'll be voting, and then we're announce the winners, and then there'll be much rejoice. We're not gonna show anything today... There's still a little bit of time, so do your worst."
Mark - No, do your best. Please."
Misc. Hallowed Blight News
Mark - "Tomorrow is the the last day, so if you have any vials you want to fill...now's the time. Get on it!"
Mathieu - "Whenever we do one of those events, it's really fun, but it's difficult to actually have a game of Dead By Daylight (sometimes). People tend to play differently: they either want to cooperate or farm together, which is fine..."
Mark - "Events are special occasions, and we like that people treat them as though they're special. It's a opportunity to break out of your mold, do something you wouldn't usually do, maybe play the game a little differently. It's not something we think should always be part of the game..."
Mathieu - "It's refreshing to have that for a set amount of time, but also, we're getting better at finding alternate objectives that don't prevent people from playing the game. We did some events in the past where things got a little out of hand. Right now, at the very worst, you're gonna try to farm and then you're gonna get put on a hook. There's a little clash of expectations. We are learning from this."
Mark - "We made some progress in some directions and we're gonna make more progress with the next one."
Mathieu - "Overall, I think we can say that the event was a huge success. We broke some of our records of how many people are playing at the same time..."
Mark - "I have some numbers about how many people played the event: we had 1½ million people participating in the event so far. Of the vials that were filled, we're at over 15 million, and there's still a day left."
Mathieu - "Most popular outfit?"
Mark - "Easily The Wraith. After that, we get the Claudette, Dwight, and The Huntress."
Mathieu - "We keep making outfits, and we don't know which ones are gonna be completely overwhelmingly popular. There's no way we could have guessed... It's important to note: your vials will still be in your inventory for 2 weeks. You'll get a countdown in the interface...
Patricia - "Hover [over] the currency, and you'll see the timer."
Mathieu - "If you're still unsure about what outfit to get, you still have about 2 weeks to spend them."
2-D Cinematics
Mathieu - "First time we put in 2-D Cinematics... It was a new way to tell the story. We got a lot of questions about the lore and the characters in there and what was happening. And we answered none of them... There was a question amongst us, going, 'Is this the right medium to tell the story in the game.' They're really cool, they're faster to make, tell more of the story, and I think we'll do more."
Are the cinematics hiding a new Survivor or Killer?
Mark - "..."
Regarding Readjustments
---Raising the cap---
Mathieu - "The very first thing we did was just before we launched the event: we talked together and argued and realized that giving away just one outfit was not generous enough. We raised the cap to 60 from 30 so you could get two full outfits. We have to be aware of how generous we are; the Summer Barbecue event, we only gave out two pieces, but some will argue that we gave out 100% of the pieces that were made."
Mark - "These outfits, we thought, should just live in the shop because they're so good, so nice."
Will we be able to see the cinematic after the event is over?
Mark - "Not in the game client. If you want to see them, you'll have to find them somewhere else."
Patricia - "Or we could put them on our YouTube channel." [Not up yet...]
Mathieu - "That's cool. Let's do that."
---Merging the vials--
Mathieu - "That was mostly because the queue times for Killers became unbearable. Already, we are well-aware that the wait times in lobbies are too long. We're looking towards making this better."
Mark - "It was an issue we took very seriously. Since we've made that change, they've gotten better..."
Mathieu - "It went from absolutely horrible, to pretty bad. Throughout this, we learned a lot. 1) We're getting a little better at listening to you and readjusting our stuff. 2) People really like secondary objectives; it made you think 'is it time to work on the gens, or concentrate on the flowers...' "
Mark - "There's a lot of risk involved. It sometimes made things more challenging, but that also makes it more exciting when you realize, 'This is a risk I wanna take, or this isn't a risk I wanna take right now.' That choice is new to Dead By Daylight."
Mathieu - "It used to be a simple case of, 'How bold are you, and how eager to survive are you?' Now we added, 'How greedy are you?' Dead By Daylight has always lived on the real emotions. It's real human responses, and that's what makes it fun."
Farming
Mathieu - "The people that started working together...[some] literally going, 'Let me farm that flower and then you can put me on your hook; I won't wiggle.' Because there's no way to communicate during the game, you have to take it on faith that the guy that's teabagging at the flower is telling me that if I let him do this he will let me get him to the hook, but there's no way to know. Many Killers will just whack you on the head."
Mark - " 'Once I've got my progress, I don't think I'm held to this deal.' There is no contract."
Mathieu - "It's created a lot of strong emotions. With people, 'No, no, no, you should respect the farming; we only have two weeks to get our outfits; please,' and it's a valid plea. Sure; you're still playing a game. We don't wanna give more opportunity for salt. The event always makes it harder to have a 'vanilla' game of Dead By Daylight."
Mark - "We're not doing an alternate game mode here, we're not doing a second button [for] 'Normal Mode' or 'Halloween Mode'."
Mathieu - "Trying these gameplay mechanics is also a way for us to check if these are super fun, and if they are, why not introduce them later, maybe, permanently, or have them as an alternate mode. It's something that we've always kept to the side since the beginning because creating an alternate mode would essentially split the community of players. We don't wanna do that; we want to have enough players that games happen regularly."
Mark - "As we do these mechanics, 'you keep the parts that work, you cut the parts that don't.' "
Lore Explanation
Mathieu - "I went to get a lot of information, and it got shot down... The only info I have is to tell people that 'that mysterious character in the cinematics is a mysterious character.' So we're not gonna give you his name, or her name, now."
Vial Issues
Patricia - "Some people had issues with their vials. I put a thread in the News section so you can go there and follow the steps and redirect you on the support ticket. After the event ends, the team will process all those case-by-case, and you'll have a response."
Mathieu - "What happens with the old petal offerings?
Mark - "They stay in your inventory and they are disabled."
Mathieu - "That's not very exciting... Will they be useful again at some point?"
Mark - "No answer on it at this time. 'Maybe' is a good word for it."
Bloodrush Event - Nov 5th–12th
"You guys will be able to do an event called Bloodrush. You'll get 1.5 times the Bloodpoints. It's from November 5th - 12th. Why 1.5 [instead of double]? 'Cause the event is a full week instead of a weekend."
Mathieu - "A lot of people are actually saying, 'Cheap jerks,' now..."
Mark - "You can get some sleep this time. :) "
Hallowed Blight Panel (w/Phil) [11min]
Phil - "The first idea [we had] was, 'Let's do some Dracula and Frankenstein and other classical characters,' but we decided it would be more fun and original to have our own take on Halloween. We started sketching stuff—The Trapper. The idea was..."
Mathieu - "The souped-up version of The Killers."
---The Trapper---
Phil - "So he's like maxed out and everything, and then we came up with the orange liquid—the juice. You see we were working on the socket, how they would put it in and how it would work."
Mathieu - "Do they all have a paper note attached to them with a number?"
Phil - "Yeah... It's part of the mystery."
Phil - "So then we started attacking the weapon. The same idea was brought up with the vial/capsule. The idea was the capsule was broken, so it's going through and changing the weapon."
---The Wraith---
Phil - "We wanted to do something extreme, like having holes in his torso or head. We went with the torso, and thought it would be nice to bring back the spine that he has on his weapon."
Mathieu - 'He looks like he's empty. It's a good look for him; an empty shell of a man."
Phil - "Then we pushed the idea of the roots, trees growing up like crazy. We see the original weapon with the same idea of the vial/capsule is broke down and the liquid going through the spine."
---The Doctor---
Phil - "We went all over. He's in need of...a doctor. We wanted his face to be deformed; thought it was pretty creepy."
Mathieu - "It feels like The Doctor is very inspiring to play with. Every time we do something new with The Doctor, it can go in weird directions."
Phil - "He's pretty open to experiment. He called me."
Phil - "You see on the ankle the prisoner, kind of... he put it on himself...for science. You see the weapon showing the vial/capsule inside. Every time he's hitting, it's releasing some juice."
---The Huntress---
Phil - "This one was a bit harder. We wanted to spruce it up, but the idea was a lab rabbit—the experiment that went wrong. The fur is growing bigger, the nails of the toes are growing crazy, the mask [has] some muscle and flesh and teeth coming out."
Can we get some art of these outfits?
Mathieu - "We are thinking of creating a new version of the artbook. Maybe for the anniversary next year, but we'll see. It's a lot of work."
Why is there no Nurse outfit?
Mathieu - "There's no outfits for some characters."
Phil - "Some were a little harder to convey the idea of a juice-up version. We wanted the full impact."
Will these skins be available to buy on all platforms?
Mathieu - "They are currently on all platforms."
---The Hillbilly---
Phil - "He already has this brother, so we pushed the brother out so he has a couple brothers. Even on his back. He has a second leg coming out... He's the malformed one, so we wanted to push the idea, and having his thorax open."
Around the Web
Caution: Some content shown in this section may not be suitable for all viewers. Discretion is advised.
End of Stream
Submitted November 02, 2018 at 01:43AM by Spoiled_Soul https://ift.tt/2DhNuYM
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