I'm about halfway through the third pantheon at the moment, and I've settled into a pretty good rhythm for getting making progress. Anytime I make to to a boss I can't body in a short time, I head off to the hall of gods and fight them again and again until I'm confident that they won't be any trouble, and take another swing at the pantheon.
So far, I've trained up against:
-Oro & Mato
-Hive knight
-Godtamer
-Grimm
-Grey Prince Zote
And forced myself to un-learn my standard practice of blindly flailing until they die.
Hive Night:
Attacks pretty fast but doesn't do heaps of damage. Most of his attacks are decently easy to dodge through, and shade cloak lets you deal some damage while you do, but his needle-balls are almost impossible to dodge reliably. The best tactic is to deal light damage while he's swinging at you, and then slap his shit inside out whenever he pulls a special attack (spike balls, bees). Given this is your first fight, you can afford to take a few hits and just heal up with that juicy soul he gives you.
Godtamer:
Even though she attacks first, the gladiator isn't actually much of a threat, she's really just there to hamper your dodges from the beast. Kill her and the fight keeps going, kill the beast and its over then and there. This is actually an interesting fight, because its one of the few where you actively control the bosses positioning; the beast will always aim to land on you when it bounces off a wall. The best rhythm is to dodge over or through the roll attack, then move quickly before he lands. If you get this control down, the fight moves at your speed, not theirs, so you can move through as leisurely as you like. The main deal damage is deat by pogoing on the beasts head during his spit attack, with a little bit of extra shade cloak damage when dodging the roll attack.
Zote:
The fight's mostly about good control of your positioning. Zote has a lot of shock wave and charge attacks, so your first instinct is probably to stay in the air. This is a terrible idea; Zote has a number of jump and dive attacks that are almost impossible to read, and will quickly grind you into dust if you're spending too much time in the sky. Stay on the ground, as far from zote as you can until an opening appears, keeping as many movement options as possible open at all times. Land your attacks during sparingly after his dives, while he's spawning mooks, or my pogoing during his flail-charge. Do not attack from the ground during the charge, its endpoint is random and unpredictable, and being within poking distance means you'll get slapped in the face by a shockwave. Avoid the exploding guys by wall jumping above them, take the regular mooks as is convenient instead of as they spawn, and just try to avoid damage until the end.
Submitted September 05, 2018 at 08:42AM by Sand_Fall https://ift.tt/2wEZwWs
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