Just in case you haven't been watching the God Hand playthrough (in which the case the fuck's wrong with you go watch it now!) Someone on Youtube made a pretty good point that this game's charm is how it basically scream "look at this fucking video game!" compared to how games nowadays seem to want to be movies or art than games.
I think the guy really hit the nail when he described God Hand as this:
Look upon this: A game that scales its difficulty to your own skill, allows you to construct your own moveset from component parts, and rewards both failure and success in different ways. It evokes comedy and joy simply in its mechanics, the situations are merely ways to set that up. This shit is "art", in every way that matters.
I know this is nothing new, and this isn't to say telling a story or emphasizing it is bad, but gameplay shouldn't take a backseat in a video game. Just as a comparison, I struggle to get into God Of War despite loving the series, but had no problem getting hooked onto Nier Automata despite having no experience with the previous game. Both have good stories, but Nier Automata also has no problem acknowledging it's a video game, compared to God of War which feels like it's more concerned with wowing you with its visuals and story and not really concerning itself with its very gameplay that feels rather "meh" at least to me.
Submitted June 24, 2018 at 04:17PM by MirrahPaladin https://ift.tt/2Ke0zlS
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