Changes for: October 28-November 4, 2019
Covers experimental builds: 9812-9855
Minor changes and fixes not listed.
Note: Stable 0.D is now recommended for newer players or any person who doesn’t want to risk game breaking bugs. Experimental versions will be riskier, back up your saves.
0.D Official Release Build (#8574)
Editors note:I-am-Erk and snipercup are doing an enormous amount of work on looks_like entries to improve tile set coverage. I opted not to list all the individual Prs.
Content:
- Faction Update #35061 by LovamKicsiGazsii in Build 9832. Adds new currency and updates New England Church Community faction
- New books - mostly old English classics #35103 by Brytenwalda in Build 9832.
- Tailoring overhaul, part 1: Items #35025 by Rail-Runner in Build 9841. Add tools and components related to new tailoring system.
- Weaponized fencing equipment #35028 by anothersimulacrum in Build 9841. Adds electrified and sharpened variants of fencing weapons.
- Can reload .357 SIG #35166 by LaVeyanFiend in Build 9842.
- Dozens of new epilogues, bringing their total number to 106 #35112 by Brytenwalda in Build 9842.
- added an entry for human_fat #35127 by y2s82 in Build 9848. Fixes #35108 - Human, when harvested, results in ordinary fat. It should be differentiated from ordinary fat, much like the bone and the flesh.
- Add chainmail gloves, chausses, and faraday suit #35080 by harison86 in Build 9852. Add more chainmail items and crafting recipes.
Features:
- Increase wind strength at higher z-levels #35100 by davidpwbrown in Build 9815.
- Added auto-picklock on examine #35083 by Night-Pryanik in Build 9815.
- Easier charges setting for json item spawns/groups #34980 by RDru in Build 9830.
- Spawn some chemicals with random charges #35116 by RDru in Build 9832.
- Dynamic NPC spawn anywhere on overmap - not just near player #35146 by davidpwbrown in Build 9842.
Balance:
- Remove "handful" and "serving" from item names #34977 by Kodiologist in Build 9815.
- add domestic clothing groups for nested houses #35088 by curstwist in Build 9815. Increase the variety and number of clothing spawns in houses. I applied the new groups the the 5 nested map houses to start off.
- Martial Arts Rebalance for Wing Chun #35085 by Hymore246 in Build 9823.
- adjust spawns for pool #35122 by curstwist in Build 9825.
- Mountable Weight Ratio #34959 by korvyr in Build 9828.
- Add blacksmithing standard crafting requirement #34946 by kevingranade in Build 9832. The requirements for metalworking seem to be handled in a rather inconsistent way, so I'm adding a new requirement as a baseline for items that require blacksmithing.
- Martial Arts Rebalance for Zui Quan #35144 by Hymore246 in Build 9839.
- Weather realism #34515 by Kodiologist in Build 9841. More realistic temperature, precipitation, humidity, and pressure.
- update pharmacy spawns #35175 by curstwist in Build 9841. Updates and increases pharmacy loot spawns.
- Make scrap copper a quarter of its current size #35231 by snipercup in Build 9853.
Fixes:
- maps: stop tunneling tree-felling #35052 by mlangsdorf in Build 9812. Fixes #34940 Fixes #14117.
- Fixed "Zombies smash ground when they chase you" #35045 by ipcyborg in Build 9815. Fixes #32032.
- Fix text style in many json strings #35078 by Qrox in Build 9815.
- Fix for issue #35067 #35102 by BT-naH in Build 9815. Game Crash when scrolling over combat knife.
- Fix overflow in NPC using CBM logic #35086 by Fris0uman in Build 9815. Fix overflow in NPC using CBM logic Fixes #33650.
- Don't show fuel storage for PERPETUAL fuel #35094 by Fris0uman in Build 9815.
- Check for null id when reloading gun CBM #35081 by Fris0uman in Build 9815. Fix reload behavior of some fake gun.
- Decrease copper wire dropped by TV antenna #35134 by DaviBones in Build 9825.
- fix is_valid_target logic #35129 by KorGgenT in Build 9825. Fix spells hitting self when it shouldn't.
- Giant animals drop mutant meat which has negative effects if relied upon #34878 by DaviBones in Build 9828. editor: some interesting changes, worth reading the PR for the details.
- Fixes crit_ok technique bug #35150 by Hymore246 in Build 9830.
- Fix fatigue display bug #35019 by AlexMooney in Build 9830. If focus is high but equilibrium was low, fatigue would show up as a bonus.
- Fix issue with foods not inheriting anything during canning #35048 by DaviBones in Build 9831.
- stop large critters from using tight passages #35060 by korvyr in Build 9831. Fixes #32795.
- Skip Melee in Firing Mode #35132 by Karthas077 in Build 9832. Fixes #35117 and Fixes #30676. Fixes crashes involving bayonet type items.
- Move Terranian sonar check from
sees
tosees_with_specials
#35082 by Fris0uman in Build 9832. Terran sonar allow to see digging monsters behind walls Fixes #33855. - Fix More Survival Tools mod not loading #35167 by tivec in Build 9837.
- Fix copy-from errors form armor #35162 by ZhilkinSerg in Build 9837.
- Fixes martial arts initiate message when equipping an item #35172 by Hymore246 in Build 9838.
- Fix camp coordinates #35126 by AlexMooney in Build 9842. The NPC still teleports away when asking them to join the camp, but now the camp is correctly created.
- Revert #35148 from ifreund/player-to-character #35185 by esotericist in Build 9842.
- Fix accidental IR vision #35186 by Fris0uman in Build 9843.
- Fix build on macOS 10.15 #35193 by ifreund in Build 9843.
- Draw debug vehicle autopilot AI and restore previous behaviour #35190 by davidpwbrown in Build 9843.
- Bug Fix for Mouse View #35213 by RoyBerube in Build 9847. Mouse view was truncating last row of information.
- Fix starting season calculation #35198 by ymberdin Build 9848. Fixes #30844.
- Issue34520 fix hobo stove #35151 by cmazzullo in Build 9849.
- Fix extra light quarterpanels being more durable than wooden ones. #35228 by arijust in Build 9853.
- Fix immersion suit and dimensional anchor flags #35233 by John-Candlebury in Build 9853.
- check player sleep state when practicing skill #35243 by KorGgenT in Build 9853. Player cannot practice skills while asleep.
- Require swage, not swage's charges on crafting nails #35248 by Night-Pryanik in Build 9853.
- Updated ammo and magazine for .300BLK AR-15 #35250 by Night-Pryanik in Build 9853.
Interface
- Pump SDL events during player sleep #35120 by irwiss in Build 9840.
- reimplement item_category loading via generic_factory #35147 by KorGgenT in Build 9842.
- Mouse View #35169 by RoyBerube in Build 9843. Mouse view shows tile contents when hovering mouse.
- Show names instead of ids in "Used on:" list of guns #35251 by Night-Pryanik in Build 9853.
- Fixed long profession names not fitting in the character creation menu #35230 by Night-Pryanik in Build 9853.
Mods:
- [Magiclysm] - Monsters I #35000 by arijust in Build 9816. Stirges were added to swamps, shriekers and lemures were temporarily added to caves.
- [Magiclysm] adds lake start and new retreat island #34942 by curstwist in Build 9820. I wanted a magiclsym lake start. This allows for novice magic users to start on a secluded island retreat.
- Magiclysm: Alchemy Part 3- Technomancer Crafts & Magic weapon worldgen #34727 by LaVeyanFiend in Build 9826. Adds Technomancer-related crafts, and allows the +1/+2 weapons & some unique new weapons to spawn in the black dragon & demon spider lairs.
- Aftershock looks like #35153 by Maleclypse in Build 9830.
- Remove healing from Grotesque Enhancement #35165 by LaVeyanFiend in Build 9837.
- [Magiclysm] adjust black dragon lair loot #35130 by curstwist in Build 9837.
- fix extra looks_like entry in afs #35182 by esotericist in Build 9841.
Infrastructure:
- Proper unvisited member report fix #35079 by esotericist in Build 9812.
- Add the ability to load tilesets from user_dir/gfx #35091 by shacknetisp in Build 9814.
- Move Metabolic Interchange behaviour to json #35092 by Fris0uman in Build 9815. Power Gen CBM defined in json can now use metabolism as fuel Fixes #32900.
- Automatically create user_gfx directory. #35115 by shacknetisp in Build 9819.
- adjust lighting debug overlay to show exact light values #35110 by esotericist in Build 9819.
- create character_martial_arts class and change scope from player #35038 by KorGgenT in Build 9831.
- Move battery system CBM to json #35093 by Fris0uman in Build 9832.
- item: refactor info() to break it into multiple smaller functions #35136 by mlangsdorf in Build 9841.
- move members of player:: to Character:: #35148 by KorGgenT in Build 9841.
- Change the string extraction script to always extract "str_pl" #35179 by Qrox in Build 9841.
- Advanced inv area data #35050 by akozhevn in Build 9842. part of advanced inventory refactoring #34502.
- Rewrite of Monster.md #35163 by arijust in Build 9854.
Android
- Remove SDL keyboard hack in Android app #35209 by ZhilkinSerg in Build 9847. Attempting to resolve #33781.
- Update Android precompiled dependencies (2019-11-01) #35222 by ZhilkinSerg in Build 9850.
Build
- gfx tools improvements #35139 by mlangsdorf in Build 9825.
- Check text style in json strings loaded with class translation #35069 by Qrox in Build 9832.
- Updated Android build process (2019-10-31) #35197 by ZhilkinSerg in Build 9845.
I18N:
- Routine i18n updates on 1 Nov 2019 #35226 by BrettDong in Build 9852.
Submitted November 03, 2019 at 08:45PM by Turn478 https://ift.tt/2PITi2M
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