This is my version of The Knights moveset in Smash it my be similar to other people in some regards I do not know.
The Knight can obtain soul by hitting opponents. There is a soul vessel by the damage percentage similar to Inkling's gauge.
Neutral B (tap):
Vengeful spirit: Using soul, the Knight unleashes a vengeful spirit that moves in a straight line for approximately 7 seconds before disappearing.
Neutral B (hold):
Soul heal: Uses soul to heal damage, heals 5% damage every time but the button must be held for 4 seconds each use.
Side B:
Crystal heart: The Knight uses the crystal heart to propel itself forward similar to Pikachu, it cannot stop while in motion. Like Pikachu it requires a charge time, around 2 to 3 seconds before use.
Up B:
Ascending dive: The Knight wraps itself with its cloak, (which glows white) launching upward at high speed before diving back down. If used above the stage, small shockwaves will disperse upon impact. The downwards strike can be cancelled with an upward press of the left stick.
Down B:
Charm swap: The Knight swaps between six different charms using the right stick, this is similar to Shulk's Mondo arts.
The six charms are:
Thorns of agony, vines erupt in a circle around you for a split second when you are attacked (you still take normal damage though)
Fury of the Fallen, adds an extra 75% worth of attack power to your base attack when damage percentage is at 100% or higher
Needle nail, (made up charm) a combination of the Quick slash and long nail charms. Allows for 25% longer reach and faster nail attacks for more efficient combos
Dream warrior, (made up charm) a combination of the Dream wielder and Dream shield charms. Hitting an opponent will absorb soul from them continuesly for 5 seconds, a flower-like shield will rotate around the Knight and absorb damage. If it absorbs enough damage, it will be destroyed
Soul focus, (made up charm) a combination of the Soul catcher and quick focus charms, Increases the amount of soul collected per hit and reduces the time required to heal by 2 seconds
Shape of Unn, allows for movement while healing but slowly and jumping is disabled in this state
A attacks: Neutral A, a standard nail swing Forward A, an arc forward sharply Back A, an arc backward sharply Up A, an overhead swing Down A, a simple slash near the ground
Aerials are pretty much the same
Smash attacks: Neutral smash, a strong charged slash
Side smash, a charged slash with more directional launch power
Up smash, a charged arc upward from one side of the Knights body to the next, like a rainbow
Down smash, a charged attack with two rapid swipes across the ground either side of the Knight
Additional aspects:
Movement: The Knight walks like any other character but dashing uses the Mothwing cloak so the Knight will appear delayed when he is actually moving faster than it appears The Sharp shadow charm functions as the dash attack He also uses the Monarch wings to double jump
Shielding and dodging: The Baldur shell charm represents the shield, when an opponent breaks the shield the shell will shatter like in Hollow Knight.
When dodging, the Knight will do different things:
Spot dodging, folds his cloak around him
Forward dodging, dashes forward like the Mothwing cloak
Backward dodging, lunges backwards to avoid the attack
Air dodging is pretty much the same
Entrance animation: The Knight falls from the top of the screen (like from the start of the game) before standing up and drawing their nail (like when challenging the statues in Godhome.)
Taunts: Up taunt, The Knight performs the death animation
Side taunts, Hornet appears and the two briefly clash weapons before she ropes away offscreen (depending on which button you press, Hornet will leave in a different direction)
Down taunt, a bench appears and the Knight rests on it
Costumes:
1, The basic Knight 2, Black mask with white eyes, gray cloak and white body 3, Hollow Knight texture 4, Broken vessel texture 5, Hornet texture 6, Grimm texture 7, Half of mask with part of face resembling shade with black face and white eye with part of cloak black 8, Pale king texture
Similar to Link's sword beam, the Knight uses Grubberfly's elergy at 0% damage (The nail would look like the pure nail)
KO effects: When the Knight gets offscreen KO'd, void tendrils will display instead of the coloured burst most characters have. (with the exception of Mega Man)
When/if he respawns, his soul vessel will be cracked (like in the game) and a shade will appear, this shade will attack all players and you must defeat it to repair your vessel and regain any soul you lost. However other fighters can defeat the shade and if they do, they will heal 20% damage and your soul vessel will remain broken until you die again
Final smash: Hornet appears and slashes with her needle trapping players in thread (like she does to the Hollow Knight in one of the endings) then, the Knight slashes rapidly with the Dream nail before plunging it into their head releasing a shower of dream particles (in the same ending)
Stage: The stage would be the arena where you fight the Radiance and would simply be called "Radiance."
Shortly after the match starts, the Radiance will perform her entrance animation appearing seemingly on stage (but not really) before vanishing. She will then reappear at a random time and place and perform one of her attacks (with the exception of the wall of swords attack and pillar of light attack.) Each attack will be slower than its in-game counterpart and will deal 10% damage, she will perform the corresponding cues to each attack (aka, her boss shout/cry.) Her cues would also be responsible for the transitions on the stage, (mirroring how the arena changes during her boss phases in Hollow Knight) however it will only alternate between the changes from phases 1 and 4.
Once the arena has changed to the phase 4 state (the eight floating platforms,) the Radicane watch the battlefield for a bit before shouting and appearing on stage and performing her sword circle and orb attack.
(When the stage is about to change, her head and wings will tilt upward slightly when she screeches to signify that this is different than normal attack cues.)
When the stage has stage hazards disabled (turned off) or is in the the omega or battlefield forms, the Radiance will behave differently, she will still perform her entrance animation and disappear. But this time will simply teleport around the arena.
Submitted August 02, 2019 at 06:49PM by Dicey08 https://ift.tt/2YLHFgM
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