Saturday, December 15, 2018

Hollow Knight could work in SSBU

I was playing Hollow Knight earlier and have been playing a lot of SSBU recently as well. I know there is many many challengers that people would want to see first but I thought it out and the Knight could be a surprisingly simple and great fit. So for fun I present my Hollow Knight Smash Bros. concept. I am using the names from Hollow Knight for the attacks and abilities and apologize for any confusion they might cause.

Specials - Can be charged by holding the input for a varied and stronger result.

Neutral Special - Focus. After charging would heal a small amount and emit a spore cloud.

Down Special - Desolate Dive. When charged become Descending Dark.

Side Special - Vengeful Spirit. When charged becomes Shade Soul.

Up special - Howling Wraiths. When charged becomes Abyss Shriek.

Final Smash - Summon Hornet, Cloth, Quirrel, Tiso and Zote to attack the target/targets. (Zote would probably just brag from the platform)

Smash Attacks - The Nail Arts fit here well.

Forward Smash - Dash Slash.

Up Smash - Great Slash. I figured this could just be aimed up instead of to the side like in Hollow Knight.

Down Smash - Cyclone Slash.

Tilt attacks and Air attacks - These would for the most part be varied directional slashes with the nail except for one notable one.

Neutral Air - Thorns of Agony.

Throws - I wanted to fit in Weaversong and Glowing Womb and throws seemed like an unorthodox way to do this.

Up Throw - Glowing Womb flies explode into the target launching them upward.

Forward Throw - Weaverlings jump into the target launching them forward.

Down Throw - Weaverlings leap downward onto the held target.

Back Throw - Glowing Womb flies swarm the held target launching him backwards.

Pummel - Hilt pummeling from the nail or weaverlings and flies flying into the target.

Some notable mechanics that would be nice to see if they could be implemented.

Grubberfly's Elegy - Shooting beams of of smash attacks when at 0%

Fury of the Fallen - A bit more launching power when above 100%

\Bouncing a bit when landing hits with the nail**

What do you all think? Would you change anything or move things around? Lastly thank you fellow Smashers and Knights.



Submitted December 16, 2018 at 12:51AM by Jahool https://ift.tt/2SKy8Q4

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