With the announcement of DLC for Ultimate, I thought it would be cool to design my own DLC from what is probably the best game I've played this year: Hollow Knight.
Please understand, I don't think that Nintendo will make a Hollow Knight DLC for smash (and if they did it would probably be a lot different than this.) I'm just writing this because I think it's fun.
Fighter: The Knight
The Pale King of Hallownest was desperate to save his crumbling kingdom from the Light. So much so that he harnessed the powers of the Void, he used this darkness to make vessels, made with no mind to think; no will to break, no voice to cry suffering. The Knight would have been the perfect vessel, if not for one thing. The Knight had a Soul.
Passive ability: Soul Meter
Near The Knight’s avatar, there is a small meter. As The Knight deals damage with their basic attacks, this meter will start to fill up. Some of their attacks or specials will be empowered based on how much of the Soul meter is filled. If The Knight is KOed, the Soul meter will reset to zero.
Basic Attacks
Standing Attack
The Knight swings their nail in front of them, twice across once downward. If an attack connects, The Knight will be pushed back slightly. Empowered: As the Soul meter fills up, the range and speed of these attacks will gradually increase.
Up Tilt
The Knight launches opponents vertically with an upward swing of their nail. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Side Tilt
The Knight swings their nail diagonally in front of them. Empowered: As the Soul meter fills up, the range speed of this attack will gradually increase.
Down Tilt
The Knight swings their nail at a downward angle. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Dash Attack
A nail art taught by Nailmaster Oro. The Knight dashes froward using the Mothwing Cloak and releases a great horizontal slash with their nail. Empowered: If the Soul Meter is full, this attack will hit above and below The Knight.
Edge Attack
The Knight returns to the stage and quickly swings their nail in a vertical arc.
Air Attacks
Neutral Air Attack
The Knight swings their nail once horizontally. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Down Air Attack
The Knight swings their nail in and arc below them. If this attack lands, The Knight will bounce upwards. This attack has a meteor effect. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Back Air Attack
Void tendrils shoot out of The Knights back. Hitting in an ac behind them.
Up Air Attack
The Knight swings their nail in a vertical arc above them. Opponents are launched on contact. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Forward Air Attack
The Knight swings their nail immediately in front of them. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Smash Attacks
Side Smash
A nail art taught by Nailmaster Sheo. The Knight unleashes a huge slash immediately in front of them. In addition to hitting in front of The Knight, this attack also hit slightly above and below The Knight. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Down Smash
A nail art taught by Nailmaster Mato. The Knight rapidly spins in place with their nail, hitting opponents on either side of them multiple times. Empowered: As the Soul meter fills up, the range and speed of this attack will gradually increase.
Up Smash
The Knight uses the spell Howling Wraiths to blast opponents above them. This attack will also hit opponents standing immediately to either side of them.
Empowered: If the Soul Meter is at least one third full, this attack will change to the Abyss Shriek spell. Greatly increasing range and damage, as well as consuming one third of the Soul Meter
Grab Attacks
Grab
The Knight summons spiked void tendrils from the ground, grabbing an opponent immediately in front of them.
Froward Throw
The void tendrils slam your opponent into the ground before throwing them forward.
Down Throw
The Knight jumps into the air and hits your opponent with three downwards nails attacks before void tendrils launch your opponent upwards.
Back Throw
The void tendrils drag your opponent backwards before throwing them behind The Knight.
Up Throw
The void tendrils toss your opponent upwards before The Knight hits them twice with their nail, void tendrils then impale your opponent and send them flying.
Specials
Neutral Special: Vengeful Spirit
The Knight conjures a spirit projectile that continues in a straight line until it hits something. Empowered: Shade Soul If at least one third of the Soul Meter is filled, this special will have increased area, travel speed, and damage. Using this empowered form consumes one third of the Soul Meter.
Side Special: Sharp Shadow
The Knight quickly dashes forward, passing through attacks and damaging any opponents in the way.
Up Special: Crystal Heart
If used in the air, this special will propel The Knight upwards at great speed with an explosion of crystal shards. If used on the ground or a wall, The Knight will plant themselves in place and charge the jump. Crystal shards will from around The Knight while they are charging, damaging opponents who touch them. After approximately one and a half seconds of charging, The Knight will dash forward at great speed: damaging any opponent they run into. You may cancel the dash by pressing the jump button during the dash. Empowered: As the Soul meter fills up, the travel distance and speed of this special will gradually increase. If the Soul Meter is full, The Knight gains Super-Armor while charging.
Down Special: Desolate Dive
The Knight briefly leaps into the air before slamming back down with an explosion of Soul energy. If used in the air The Knight will start the decent immediately, stopping only when they hit the ground. The Knight has Super-Armor during this attack and slightly afterwards. Empowered: Descending Dark If at least one third of the Soul Meter is filled, this attack’s damage, area of effect, and speed will increase. Using this empowered form consumes one third of the Soul Meter.
Final Smash: Embrace The Void
The Knight strikes forward with grasping void tendrils, initiating the Final Smash on a hit. The Knight’s shell splits open as its Shade falls into a roiling mass of void energy forming at the bottom of the screen. Soon after the Shade Lord rises from the void and proceeds to violently slash and rip at any opponent caught in the initial attack, dealing massive damage. After the Final Smash is complete, The Knight reappears wherever they where when they initiated the Final Smash.
Taunts
Up Taunt: The Knight thrusts their Dream Nail into the ground with an explosion of essence particles, as though they were placing a Dream Gate
Side Taunt: The Knight faces away from the camera and holds their nail at their side, as though challenging someone.
Down Taunt: The Knight hunches over and briefly focus Soul. Empowered: If at least one third of the Soul Meter is filled, The Knight will be healed for 30% damage. Using this empowered form consumes one third of the Soul Meter.
Other Facts
- If The Knight is over 100% damage, they will hunch over and gasps while void particle drift up from beneath their cloak.
- The Knight uses their Monarch Wings to double-jump.
- The Knight can wall-jump using the Mantis Claw, but cannot wall-cling.
I'm leaving the decision about what the stage should be to you guys. Personally I think Godhome would be cool, with various bosses as hazards.
And for music, wel I'd be happy with just about any of the tracks.
But what do you guys think?
Submitted November 03, 2018 at 12:57AM by wanderingsalad https://ift.tt/2P9U5e7
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