General
· Aim Assist
Aim assist can be activated and deactivated in the options menu.
· Return to same SWF Lobbies
Continue to play with your friends After finishing a match, there now is a "Stay together" button. It will light up and everyone who selects it will be sent to a SWF lobby together 5 seconds after the host has left the match.
· Matches now cancel when only one or two survivors join
· Fixed FPS issues on Consoles
· Added Dedicated Servers
· Be able to sell unwanted Items, offerings and add-ons for some bloodpoints
Common 250
Uncommon 500
Rare 1000
Very Rare 2000
Ultra Rare 3000
· Pink Perks
· Killers & Survivors have different spawn in animations
· Replay System
Free roam camera
· Match Stats
Be able to see who was chased the most or who worked on the objectives the most etc.
· Gesture / Emotes for both killers & survivors.
Survivors -
Wave (Both Arms)
Where is it? (Anxious looking to-and-fro)
I’ve Got Something! (Waving object-hand)
Danger Thataway (Point, “don’t go that way” with head-shake)
FingerGuns
Facepalm
Beg
Killers -
Trapper – Takes a trap and clamps it on his arm for fun
Hag – Sharpen her nails on her teeth
Huntress – Spins hatchet in hand
Shape – Head tilt
· Add mori packs, spawn in animations and emotes in the store
· KYF Will now grant small BP reward
5K Max Bloodpoints
2.5K Max bloodpoints if perks, add-ons and offerings are on “ALL”
· Added more customization to KYF match management
The ability to turn hatch, crows, heartbeat, red stains and scratch marks (on/off)
The ability to choose game speed (Low-Normal-High)
The ability to choose pallets spawn rate (Low-Normal-High)
The ability to control the killer ability (OFF-Normal-Unlimited)
· KYF can now accept more players
Max Survivors – 8
Max Killers – 2
· Ranking will now grant monthly rewards
Rank 1 to 3 – 1000 Shards
Rank 4 to 7 – 750 Shards
Rank 8 to 12 – 500 Shards
Rank 13 to 15 – 250 Shards
· Prestiging will now provide more rewards (Killer/Survivor)
Prestige I – (Unlock the ability to customize the basement / Visually customize items you carry into the trials)
Prestige II – (Bloodweb gets cheaper by 500 on each node)
Prestige III – (Bloodweb gets cheaper by 1000 on each node)
Survivor Perks
· “Lightweight” is added to "Quick & Quiet" teachable from Meg Thomas
Your running is light and soft, making your tracks harder to follow. Your footsteps marks are harder to read and stay visible 1/2/3 seconds less than normal. You do not make much noise as other when quickly vaulting over obstacles or hiding in lockers. The vault and hide actions noise detection range is reduced by 33%/66%/100%.
· “Resilience” is added to “Iron Will” teachable from Jake Park
You are motivated in dire situations. Grants an additional 5/15/25% speed while repairing, sabotaging, healing and searching while you are injured. Grunts of pain are reduced by 50/100/100% while staying still / while walking / at any time.
· Streetwise (Nea Teachable)
Reduce consumption rate of item charge by 10/15/20% for you and allies within 15 meter range.
· {NEW} Dead Trial (General Perk)
Press the active ability button to create a trail of scratch marks that extends 6/10/14 meters in front of you. Has a cooldown of 60/50/40 seconds.
Survivor Changes
· New Survivor evasion abilities
Hide under beds, Crawl, Hold Breath and Run slide
· Throw down shelves or bookcases
Takes longer to throw down in comparison to pallets.
Takes longer to be cleared away from killers in comparison to pallets.
Survivors cannot jump over it once its thrown down.
Killer Perks
· “Sloppy Butcher” is added to “Bloodhound” Teachable from Wraith
You consider killing an art, wounds inflicted by successful attacks slightly/moderately/considerably increase the survivors bleeding frequency and also make it 10/20/30% harder for the survivor to heal themselves. Does not affect healing by other survivors. Returns to normal once the survivor is healed. You smell traces of blood at a great distance. Fresh blood marks slightly/moderately/now glow bright red and can be tracked for 2/3/4 seconds longer than normal.
· Monstrous Shrine
You have aligned yourself with the entity. Some/Many/All hooks in the game receive the mark of the entity. When a survivor comes within a 2/4/6 meter radius of a hook, the mark of the entity will terrify the survivor for 3 seconds. Any survivor hooked on a marked hook will yield 10/20/30% more sacrifice points and decrease the repair, healing and sabotage speed of other survivors by 5/10/15% as long as they are hooked.
· Unrelenting
You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by 20/30/40%. The cooldown of successful attacks is decreased by 0/12/24%. Does not stack with Save The Best For Last.
Killer Changes
· The Shape
We have adjusted stalk to work at 50% efficiency on hard so see through obstacles such as stalks of reed, incredibly high grass or corn. This means that when you would usually not be able to stalk through stalks / corn at all, you at least get some points unless your vision is completely blocked.
Removed red stain at all times.
· The Trapper
The ability to re-arm your traps while holding a trap.
Disarming a trap now requires 1 skill check. (If failed the trap snaps and injures the survivor)
· The Pig
Add Rules Set No.2 to the base kit.
· Freddy
Freddy now rakes his finger knives while in a chase and has a wall on his right.
Reduce fog in dream state by 80%. (Stays the same for survivors)
Survivors will not be able to interact with anything while falling asleep
· Hex Totems
Survivors take 15% longer to cleanse hex totems and are prompted with 2 skill checks. If any of the skill checks is failed, the progress will be reset. Killer will not be notified.
· Unique Basements
Hang brutal decor on the walls of your killer shack and basement. Unlock decor through killer prestige, achievements, and cosmetic DLC.
· Added Dragging survivors animation for killers such as The Pig, The Spirit, and The Hag
They will have a shorter pickup time and a longer hooking animation.
New Offerings
· New offerings affecting the weather.
· New Secret Ultra Rare offering disabling all perks
New Hardcore Mode
Player base has grown, it only feels natural to include some new game mode. Here's my version of the possible 'hardcore mode'.
- No perks, no items, but there are chests. Both Killer and Survivor players go into battle empty handed with only their natural skills. The only items are in the chests.
- No offerings, except for the ones which increase point generation.
- Each round starts with the thick mist offering(Murky Reagent) and the darkest moonlight. This will balance the match and will give the Survivors a distinct advantage in hiding.
- No auras, no HUD, no notifications. The screen becomes as clear as possible. Survivors can only tell if their fellow friends are being followed, injured or down by the sound. Screams stay as it is. Same goes for the Killer. No auras of generators popping, only the audio notification. Players should rely on their own senses and perception. Killer should check for the closest hooks, before grabbing a survivor. They are not going to be shown.
- No SWF. Debatable, but the true hardcore experience, in my opinion, should not include discord sessions. Players go into the round blinded. Same goes for the pre-game chat. As an extra, pre-game lobby could also be hidden, so you wouldn't know how do other survivors look like.
- Dying on the Hook time is increased, while repairing the generator time is decreased.
- 1/3 of the pallet is removed from each map.
- Bloodlust is gained 20% faster.
- Survivors' track disappearing time is increased, so they won't stay as long.
- Survivors' bleeding frequency is decreased, but the blood stays on the ground for 15% longer.
- AFK crows appear faster outside Killer's terror radius, but longer inside the terror radius. Condition is that a survivor can't stay for too long within an 8m radius. If he's constantly moving, there shouldn't be any crows.
- Last Survivor can be Mori'd.
Submitted September 01, 2018 at 04:40PM by A2231208662 https://ift.tt/2NcTc2y
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