Hello.
I'd like to start this off with: this is just an idea which I've thought a bit about, something that could feel balanced enough to be in the game (by 'balanced' I mean something not too weak or too strong for Dokkan to add), while also fun and to provide more usefulness in units. So, first, the actual category idea:
Combined Powers
The units that make it in this category are units with either:
· 2 individuals or more in the Super Attack animation
· 2 individuals or more in the card art (that are together, not against eachother or 'not there physically': e.g: LR Bardock, LR Trunks)
· Somebody who gained power through 1 or more people, e.g: Spirit Bomb Goku(s), SSJ4 Ultra Full Power Goku
· Fusions don't count for obvious reasons.
With that explained, here's the list of units that would make it in:
LR Units
· LR Super Saiyan Rosé Goku Black and Zamasu
· LR Ginyu
· LR Gohan
Holy fucking shit. As you see, the category has a TON of LRs. A mix between F2P and Summonable. Either way, this is probably the category with the most LRs I could think of (maybe there's one with more, not actually sure, but I doubt it). Regardless, going to move on to the actual TURs.
· Buucolo
· Buuhan
· Buff Buu
· Super 17
· Piccolo (after he fused with either nail or Kami, but the LR is still in)
That's the list of ALL TURs that I deemed acceptable for the category. I won't bother doing SSRs and SRs, Rs...etc. Either way, gonna go ahead with the 2 lead cards: I'll be doing an SSR - TUR card, and an SSR - TUR - LR card.
[Great Partners]
Piccolo & Ultimate Gohan / TUR / 58 / S.INT
"Combined Powers" Category Ki +3 HP, ATK and DEF +150%
Super ATK: Kamehameha & Special Beam Cannon
Greatly Raises DEF, Causes immense damage to the enemy and all allies' ATK +20% for 2 turns
To explain how it works: they give the SA multiplier to everyone, including those units off rotation - and the units that show up next rotation will have the +20% boost on their SA multiplier (or base ATK for normals/counters, the way it works is the same just lasts more).
Passive Skill: Strategist of Universe 7
ATK +30% when attacked (only once per turn); ATK +70% when performing a Super Attack; medium chance to dodge an attack (including enemy Super Attack); high chance to counter enemy Energy Super Attack with enormous power
To explain how it works: every turn they can gain +30% ATK (just how dyspo does it), except they have to get attacked for it. It goes 30 -> 60 -> 90, etc. It's only once a turn.
Links
[Tournament of Power] - [Shocking Speed] - [Prepared for Battle] - [Experienced Fighters] - [Z-Fighters] - [Kamehameha] - [Fierce Battle]
Stats
HP: 10273
ATK: 11028
DEF: 4927
Ki Multiplier of 150%
[Trust Beyond Imagination]
Super Saiyan Goku & Frieza (Final Form) / LR / 77 / S.AGL
"Combined Powers" Category Ki +3, HP and ATK +170%; DEF +130% or; Universal Survival Saga Ki +3, HP ATK and DEF +120%
Super ATK (12): Universe 7 Attack!
Causes colossal damage to the enemy, all allies' ATK +15% for 3 turns
Super ATK (18): Universe 7 Combo!
Causes mega-colossal damage to the enemy, raises ATK for 1 turn and lowers DEF for 1 turn
Passive Skill: Old Enemies
ATK +120% when Performing a Super Attack; After 3 turns, Ki +3; After 5 turns; ATK and DEF +50% at the start of the turn; After 7 turns; Ki +7
To explain how it works: After 7 turns, they gain +10 Ki at the start of the turn
Links
[Super Saiyan] - [Shocking Speed] - [Prepared for Battle] - [Tournament of Power] - [Experienced Fighters] - [Fierce Battle] - [Legendary Power]
Stats
HP: 16352
ATK: 14450
DEF: 9938
12 Ki Multiplier: 140%
24 Ki Mulitiplier: 200%
Dunno if anyone is gonna make it here, but this took me a few hours to write. If anyone sees it, then many thanks for checking out my idea - something else: if somebody already did the idea and I didn't know, I'm genuinally sorry and will try to be more original next time.
Submitted August 01, 2018 at 02:56AM by Vedenlol https://ift.tt/2NXbEJs
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